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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (MG_Impl, MG_State): advertised-extension conformance wave 1 - uniforms, validators, getters
First wave of the advertised-extension CTS campaign (targeted caselist: the
glcts groups of every extension both backends advertise, 4867 cases across the
KHR-GL41..46 namespaces). All frontend, shared by both backends:
- Non-square float matrix uniforms actually upload: glUniformMatrix{2x3,3x2,
2x4,4x2,3x4,4x3}fv and the six glProgramUniformMatrix* twins were
validate-only no-ops; they now write column-at-a-time at the global UBO's
16-byte std140 column stride, honouring transpose. glUniformMatrix2fv had
the sibling bug - mat2 written as 4 contiguous floats put column 1 at byte
8 instead of 16. The readback path only ever un-padded mat3, so
glGetUniformfv is fixed for mat2, mat3x2 (previously mis-gathered) and
every non-square shape, with the bounds check widened to the padded span.
- glBindBufferRange validates offset/size at last: size <= 0, offset < 0,
SSBO and UBO offset alignment, transform-feedback offset AND size
multiples of 4 - all before any state write (a negative offset used to
reach Range1D unchecked). glBindBuffersRange inherits per element, with
the ARB_multi_bind up-front [first, first+count) checks added to the
BindBuffersBase/Range and BindSamplers prologues.
- BufferSubData's second, wrong mapped-overlap test deleted (it rejected
every write at or after a mapped range's start, mapped or not); the state
layer's assert relaxed to the same half-open intersection the frontend
checks. BufferStorage error precedence fixed: no-bound-buffer now beats
bad-size/flags.
- glSamplerParameteri accepts the full GL_NEVER..GL_ALWAYS compare-func
range (NEVER/LESS/EQUAL were rejected by a wrong lower bound).
glBindSampler's unit gate uses GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS instead
of the frontend array capacity, shared with glBindSamplers by construction.
- Getters: GL_MAX_SHADER_STORAGE_BLOCK_SIZE in glGetIntegerv; atomic-counter
buffer limits; all 11 per-unit GL_TEXTURE_BINDING_* plus GL_SAMPLER_BINDING
in glGetIntegeri_v; GL_VERTEX_ATTRIB_BINDING/_RELATIVE_OFFSET across the
vertex-attrib query family; glGetFloati_v/glGetDoublei_v implemented (were
stubs); KHR_debug limits raised to spec floors.
- glCreateShader records INVALID_ENUM for an unknown type (it previously
handed out a usable name with no error at all); glCreateShaderProgramv
validates count up front. glDispatchCompute/Indirect validate work-group
counts, offset alignment and indirect-buffer presence.
- glVertexAttribIFormat & friends take a positive integer-type whitelist -
GL_FLOAT/GL_HALF_FLOAT/GL_DOUBLE/GL_FIXED no longer slip through as
integer attributes.
Gate (headless Mesa, default config = async on): 570/570 unit at default and
with the kill switch; ext caselist Espryt 76.29% -> 77.87% (+81 fixed, 6
crashes -> 0, the whole list now runs in one glcts process), Magma 75.94% ->
77.58% (+80 fixed, 0 newly broken); KHR-GL33 full mustpass lost nothing
(9884/9886, the 2 known Mesa-drift failures); retrace smoke clean (the
bsl-GLES miss is the documented golden drift, bit-identical on the pristine
baseline). The 4 DirectGLES direct_state_access.renderbuffers_storage* cases
that turned red are a PRE-EXISTING GL_FRAMEBUFFER_SRGB cross-test leak,
A/B-proven on an unpatched 2e6fc1ff build - wave 1 removed the two accidental
maskers (a crash partition and a failing case whose error path reset the
state). Fixing the leak itself is queued.
This commit is contained in:
@@ -9,6 +9,7 @@
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#include "GL_Buffer.h"
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#include "Validators.h"
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#include "../Texture/GL_Texture.h"
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#include "../Getter/GL_Getter.h"
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Metrics/TextureMetrics.h>
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#include <Config.h>
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@@ -861,6 +862,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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Range1D mappedRange = bufferObject->GetMappedRange();
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auto mappingAccess = bufferObject->GetMappingAccess();
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// GL 4.6 6.5: the error is on OVERLAP with the mapped range, i.e. a half-open
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// intersection test. There used to be a second test below this one asking only
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// `offset + size >= mappedRange.start`, which rejects every write that starts
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// before a mapped tail as well - it made a legal disjoint glBufferSubData fail.
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if (bufferObject->IsMapped() && !(mappingAccess & BufferMappingAccessBit::Persistent) &&
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(offset < mappedRange.end) && (offset + size > mappedRange.start)) {
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MG_State::pGLContext->RecordError(
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@@ -871,18 +876,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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if (bufferObject->IsMapped() && !(mappingAccess & BufferMappingAccessBit::Persistent)) {
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Range1D mappedRange = bufferObject->GetMappedRange();
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if (offset + size >= mappedRange.start) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
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"Cannot modify a mapped buffer object unless it was "
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"mapped with GL_MAP_PERSISTENT_BIT."));
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return;
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}
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}
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bufferObject->UploadSubData({(void*)data, (SizeT)size}, offset);
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}
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@@ -1013,6 +1006,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void BufferStorage_State(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) {
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// Error precedence: "no buffer is bound to target" outranks a bad size or bad
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// flags, so the binding has to be resolved before either is validated.
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auto bufferObject = GetBoundBufferObject(target, BufferOp::BufferStorage);
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if (!bufferObject) return;
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if (size <= 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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@@ -1021,8 +1019,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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if (!ValidateStorageFlags(flags, BufferOp::BufferStorage)) return;
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auto bufferObject = GetBoundBufferObject(target, BufferOp::BufferStorage);
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if (!bufferObject) return;
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if (bufferObject->IsImmutableStorage()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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@@ -1057,6 +1053,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void NamedBufferStorage_State(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) {
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// Same precedence as BufferStorage_State: the buffer-name error comes first.
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auto bufferObject = GetNamedBufferObject(buffer, BufferOp::NamedBufferStorage);
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if (!bufferObject) return;
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if (size <= 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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@@ -1065,8 +1065,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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if (!ValidateStorageFlags(flags, BufferOp::NamedBufferStorage)) return;
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auto bufferObject = GetNamedBufferObject(buffer, BufferOp::NamedBufferStorage);
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if (!bufferObject) return;
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if (bufferObject->IsImmutableStorage()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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@@ -1486,12 +1484,71 @@ namespace MobileGL::MG_Impl::GLImpl {
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GetBufferBindingSlot(bufferTarget).Bind(bufferObject);
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}
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// GL 4.6 core 6.1.1: the constraints glBindBufferRange puts on the (offset, size) pair.
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// Every one of them is INVALID_VALUE, and all of them are checked before a single piece
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// of state is written - a rejected bind must leave the binding point exactly as it was.
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// They apply only to a non-zero buffer: buffer 0 detaches the binding point and ignores
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// offset and size, which is also how glBindBuffersRange spells "reset this element"
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// (a NULL buffers array, or a zero entry inside one).
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static Bool ValidateBufferRangeOffsetAndSize(GLenum target, GLintptr offset, GLsizeiptr size,
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const char* funcName) {
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if (size <= 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
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std::format("size ({}) must be greater than zero.", size)));
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return false;
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}
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if (offset < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
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std::format("offset ({}) must not be negative.", offset)));
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return false;
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}
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// GL_UNIFORM_BUFFER and GL_SHADER_STORAGE_BUFFER each constrain the offset to their own
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// implementation-defined alignment, which glGetIntegerv already answers.
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GLenum alignmentQuery = GL_NONE;
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if (target == GL_SHADER_STORAGE_BUFFER) {
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alignmentQuery = GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
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} else if (target == GL_UNIFORM_BUFFER) {
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alignmentQuery = GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
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}
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if (alignmentQuery != GL_NONE) {
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GLint alignment = 0;
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GetIntegerv(alignmentQuery, &alignment);
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if (alignment > 0 && (offset % static_cast<GLintptr>(alignment)) != 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", funcName,
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std::format("offset ({}) must be a multiple of {} ({}).", offset,
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MG_Util::ConvertGLEnumToString(alignmentQuery), alignment)));
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return false;
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}
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}
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// A transform feedback capture binding is addressed in 32-bit components, so BOTH the
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// offset and the size must be multiples of 4.
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if (target == GL_TRANSFORM_FEEDBACK_BUFFER && ((offset % 4) != 0 || (size % 4) != 0)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", funcName,
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std::format("offset ({}) and size ({}) must both be multiples of 4 for "
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"GL_TRANSFORM_FEEDBACK_BUFFER.",
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offset, size)));
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return false;
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}
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return true;
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}
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void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
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MGLOG_D("%s: target = %s, index = %u, buffer = %u, offset = %d, size = %d", __func__,
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MG_Util::ConvertGLEnumToString(target).c_str(), index, buffer, offset, size);
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BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
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if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
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if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, index)) return;
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if (buffer != 0 && !ValidateBufferRangeOffsetAndSize(target, offset, size, __func__)) return;
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if (bufferTarget == BufferTarget::TransformFeedback && MG_State::pGLContext->IsTransformFeedbackActive()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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@@ -1665,15 +1722,32 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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// ARB_multi_bind: defined by the spec as equivalent to a loop over the single-bind entry
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// points (with buffer 0 resetting the binding point).
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// points (with buffer 0 resetting the binding point) - but only AFTER an up-front check
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// of the whole [first, first + count) range. Looping straight into the single-bind entry
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// points reports the single-bind INVALID_VALUE for an out-of-range index instead of the
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// multi-bind INVALID_OPERATION, and binds the in-range prefix before failing.
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static Bool ValidateMultiBindBufferRange(GLenum target, GLuint first, GLsizei count, const char* funcName) {
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BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
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if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return false;
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return BufferImpl::ValidateBufferBindingPointRange(bufferTarget, first, count, funcName);
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}
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void BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint* buffers) {
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if (!ValidateMultiBindBufferRange(target, first, count, __func__)) return;
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for (GLsizei i = 0; i < count; ++i) {
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BindBufferBase_State(target, first + i, buffers ? buffers[i] : 0);
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}
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}
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// The (offset, size) constraints are the one part of glBindBuffersRange that stays
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// per-element: ARB_multi_bind checks them separately for each binding point, leaves that
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// point unchanged on failure, and still applies the remaining elements - which is exactly
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// what looping into BindBufferRange_State does. Only the [first, first + count) range is
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// an up-front, all-or-nothing check. Elements that name buffer 0 (or a NULL buffers array)
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// reset the binding point through BindBufferBase_State and carry no offset/size to check.
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void BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets,
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const GLsizeiptr* sizes) {
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if (!ValidateMultiBindBufferRange(target, first, count, __func__)) return;
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for (GLsizei i = 0; i < count; ++i) {
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if (!buffers || buffers[i] == 0) {
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BindBufferBase_State(target, first + i, 0);
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@@ -53,18 +53,46 @@ namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
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return true;
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}
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namespace {
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// The GL-visible number of indexed binding points for `target`.
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SizeT GetBufferBindingPointLimit(BufferTarget target) {
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SizeT pointCount = MG_State::pGLContext->GetBufferBindingPointCount(target);
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if (target == BufferTarget::ShaderStorage && MG_Backend::pActiveBackendObject) {
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const Int backendCount =
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MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings;
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pointCount = std::min(pointCount, static_cast<SizeT>(std::max(backendCount, 0)));
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}
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if (target == BufferTarget::TransformFeedback) {
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// GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS bounds the indexed capture
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// binding points in GL 3.3 (no ARB_transform_feedback3).
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pointCount = std::min<SizeT>(pointCount, 4);
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}
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return pointCount;
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}
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} // namespace
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Bool ValidateBufferBindingPointRange(BufferTarget target, Uint first, GLsizei count, const char* funcName) {
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if (count < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", funcName,
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"count must be non-negative."));
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return false;
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}
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const SizeT pointCount = GetBufferBindingPointLimit(target);
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if (static_cast<Uint64>(first) + static_cast<Uint64>(count) > static_cast<Uint64>(pointCount)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl/BufferImpl", funcName,
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std::format("first + count ({} + {}) exceeds the {} indexed binding points of target {}.", first,
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count, pointCount, MG_Util::ConvertBufferTargetToString(target))));
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return false;
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}
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return true;
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}
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Bool ValidateBufferBindingPointIndex(BufferTarget target, Uint index) {
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SizeT pointCount = MG_State::pGLContext->GetBufferBindingPointCount(target);
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if (target == BufferTarget::ShaderStorage && MG_Backend::pActiveBackendObject) {
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const Int backendCount =
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MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings;
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pointCount = std::min(pointCount, static_cast<SizeT>(std::max(backendCount, 0)));
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}
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if (target == BufferTarget::TransformFeedback) {
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// GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS bounds the indexed capture
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// binding points in GL 3.3 (no ARB_transform_feedback3).
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pointCount = std::min<SizeT>(pointCount, 4);
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}
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const SizeT pointCount = GetBufferBindingPointLimit(target);
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if (index < pointCount) {
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return true;
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@@ -17,4 +17,8 @@ namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
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Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
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Bool ValidateBufferBindingPointTarget(BufferTarget target);
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Bool ValidateBufferBindingPointIndex(BufferTarget target, Uint index);
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// ARB_multi_bind: glBindBuffersBase/Range validate the whole [first, first + count) range
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// up front and report INVALID_OPERATION, where a single out-of-range index would be
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// INVALID_VALUE. Naively looping the single-bind entry points reports the wrong class.
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Bool ValidateBufferBindingPointRange(BufferTarget target, Uint first, GLsizei count, const char* funcName);
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} // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
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@@ -474,6 +474,21 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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if (!ValidateCurrentProgramForCompute(__func__)) return;
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// GL 4.6 core 19: each num_groups_* must be within GL_MAX_COMPUTE_WORK_GROUP_COUNT
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// for its dimension. GetIntegeri_v already floors that at the spec minimum.
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const GLuint numGroups[3] = {numGroupsX, numGroupsY, numGroupsZ};
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for (GLuint dimension = 0; dimension < 3; ++dimension) {
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GLint maxGroups = 0;
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GetIntegeri_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, dimension, &maxGroups);
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if (numGroups[dimension] > static_cast<GLuint>(std::max(maxGroups, 0))) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"num_groups exceeds GL_MAX_COMPUTE_WORK_GROUP_COUNT for dimension " +
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std::to_string(dimension) + "."));
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return;
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}
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}
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dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
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}
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@@ -487,6 +502,24 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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if (!ValidateCurrentProgramForCompute(__func__)) return;
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// GL 4.6 core 19: `indirect` is a byte offset into GL_DISPATCH_INDIRECT_BUFFER -
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// negative or misaligned is INVALID_VALUE, nothing bound is INVALID_OPERATION.
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if (indirect < 0 || (indirect % 4) != 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"indirect must be non-negative and a multiple of 4."));
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return;
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}
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const auto& indirectBuffer =
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MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DispatchIndirect).GetBoundObject();
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if (!indirectBuffer) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
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"No buffer is bound to GL_DISPATCH_INDIRECT_BUFFER."));
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return;
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}
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dispatchComputeIndirect(indirect);
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}
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@@ -977,8 +977,8 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorIndexed, GLuint index, GLint left, GL
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorIndexedv, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorIndexedv, index, v)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangeArrayv, GLuint first, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangeArrayv, first, count, v)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangeIndexed, GLuint index, GLdouble n, GLdouble f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangeIndexed, index, n, f)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetFloati_v, GLenum target, GLuint index, GLfloat* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetFloati_v, target, index, data)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetDoublei_v, GLenum target, GLuint index, GLdouble* data) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetDoublei_v, target, index, data)
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DECLARE_GL_FUNCTION_HEAD(void, GetFloati_v, GLenum target, GLuint index, GLfloat* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetFloati_v, target, index, data)
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DECLARE_GL_FUNCTION_HEAD(void, GetDoublei_v, GLenum target, GLuint index, GLdouble* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetDoublei_v, target, index, data)
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DECLARE_GL_FUNCTION_HEAD(void, DrawArraysInstancedBaseInstance, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysInstancedBaseInstance, mode, first, count, instancecount, baseinstance)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseInstance, mode, count, type, indices, instancecount, baseinstance)
|
||||
DECLARE_GL_FUNCTION_HEAD(void, DrawElementsInstancedBaseVertexBaseInstance, GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawElementsInstancedBaseVertexBaseInstance, mode, count, type, indices, instancecount, basevertex, baseinstance)
|
||||
|
||||
@@ -51,6 +51,14 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
constexpr GLint kFrontendMaxTessControlAtomicCounters = 0;
|
||||
constexpr GLint kFrontendMaxTessEvaluationAtomicCounters = 0;
|
||||
constexpr GLint kFrontendMaxVertexAtomicCounters = 0;
|
||||
// One atomic counter is a uint, and a buffer never has to hold more counters than the
|
||||
// combined limit the frontend advertises. GL 4.6 table 23.63 floors this at 32 bytes.
|
||||
constexpr GLint kFrontendMaxAtomicCounterBufferSize =
|
||||
kFrontendMaxCombinedAtomicCounters * static_cast<GLint>(sizeof(GLuint));
|
||||
// KHR_debug minima (GL 4.6 table 23.66); the debug entry points are stubs, but the
|
||||
// limits they advertise still have to be legal.
|
||||
constexpr GLint kFrontendMaxDebugGroupStackDepth = 64;
|
||||
constexpr GLint kFrontendMaxDebugLoggedMessages = 1;
|
||||
constexpr GLint kFrontendMaxVertexUniformComponents = 4096;
|
||||
constexpr GLint kFrontendMaxVertexUniformVectors = 128;
|
||||
constexpr GLint kFrontendMaxVertexUniformBlocks = 14;
|
||||
@@ -264,6 +272,60 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return true;
|
||||
}
|
||||
|
||||
// GL_TEXTURE_BINDING_* is per-texture-unit state: glGetIntegerv answers for the
|
||||
// active unit, glGetIntegeri_v answers for unit `index`. Both need the same
|
||||
// pname -> target decode, so it lives here instead of being spelled out twice.
|
||||
bool TryDecodeTextureUnitBindingPname(GLenum pname, TextureTarget& outTarget) {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_BINDING_1D: outTarget = TextureTarget::Texture1D; return true;
|
||||
case GL_TEXTURE_BINDING_1D_ARRAY: outTarget = TextureTarget::Texture1DArray; return true;
|
||||
case GL_TEXTURE_BINDING_2D: outTarget = TextureTarget::Texture2D; return true;
|
||||
case GL_TEXTURE_BINDING_2D_ARRAY: outTarget = TextureTarget::Texture2DArray; return true;
|
||||
case GL_TEXTURE_BINDING_2D_MULTISAMPLE: outTarget = TextureTarget::Texture2DMultisample; return true;
|
||||
case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
|
||||
outTarget = TextureTarget::Texture2DMultisampleArray;
|
||||
return true;
|
||||
case GL_TEXTURE_BINDING_3D: outTarget = TextureTarget::Texture3D; return true;
|
||||
case GL_TEXTURE_BINDING_BUFFER: outTarget = TextureTarget::TextureBuffer; return true;
|
||||
case GL_TEXTURE_BINDING_CUBE_MAP: outTarget = TextureTarget::TextureCubeMap; return true;
|
||||
case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY: outTarget = TextureTarget::TextureCubeMapArray; return true;
|
||||
case GL_TEXTURE_BINDING_RECTANGLE: outTarget = TextureTarget::TextureRectangle; return true;
|
||||
default: return false;
|
||||
}
|
||||
}
|
||||
|
||||
GLint QueryTextureBindingOnUnit(Int unit, TextureTarget target) {
|
||||
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& obj = textureUnit.GetBindingSlot(target).GetBoundObject();
|
||||
return obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
}
|
||||
|
||||
GLint QuerySamplerBindingOnUnit(Int unit) {
|
||||
const auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& sampler = textureUnit.GetSamplerObject();
|
||||
return sampler ? static_cast<GLint>(sampler->GetExternalIndex()) : 0;
|
||||
}
|
||||
|
||||
// The ARB_viewport_array indexed rectangles. MobileGL keeps exactly one viewport, one
|
||||
// scissor box and one depth range, so every in-range index answers with that single
|
||||
// value - but it has to come from the frontend state the non-indexed getters read.
|
||||
// The generic path at the bottom of GetIntegeri_v is a raw backend passthrough that
|
||||
// has no case for these, so routing them through it returned zeros.
|
||||
Bool IsIndexedViewportQuery(GLenum target) {
|
||||
return target == GL_VIEWPORT || target == GL_SCISSOR_BOX || target == GL_DEPTH_RANGE;
|
||||
}
|
||||
|
||||
// ARB_viewport_array: `index` selects a viewport and MAX_VIEWPORTS bounds it.
|
||||
Bool ValidateViewportQueryIndex(GLuint index, const char* caller) {
|
||||
GLint maxViewports = 0;
|
||||
GetIntegerv(GL_MAX_VIEWPORTS, &maxViewports);
|
||||
if (index < static_cast<GLuint>(std::max(maxViewports, 1))) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Viewport index is out of range."));
|
||||
return false;
|
||||
}
|
||||
|
||||
void CopyIntsToBooleans(const GLint* src, SizeT count, GLboolean* dst) {
|
||||
for (SizeT i = 0; i < count; ++i) {
|
||||
dst[i] = src[i] ? GL_TRUE : GL_FALSE;
|
||||
@@ -671,7 +733,37 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
}
|
||||
|
||||
// Per-texture-unit bindings: GL 4.6 core table 23.19 makes every GL_TEXTURE_BINDING_*
|
||||
// and GL_SAMPLER_BINDING indexed by texture unit. Without this they fell through to
|
||||
// the raw backend passthrough at the bottom, which knows nothing about the
|
||||
// frontend's binding state.
|
||||
if (TextureTarget textureBindingTarget = TextureTarget::Unknown;
|
||||
TryDecodeTextureUnitBindingPname(target, textureBindingTarget) || target == GL_SAMPLER_BINDING) {
|
||||
GLint maxUnits = 0;
|
||||
GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxUnits);
|
||||
maxUnits = std::min<GLint>(maxUnits, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
|
||||
if (index >= static_cast<GLuint>(std::max(maxUnits, 0))) {
|
||||
*data = 0;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Texture unit index is out of range."));
|
||||
return;
|
||||
}
|
||||
*data = target == GL_SAMPLER_BINDING
|
||||
? QuerySamplerBindingOnUnit(static_cast<Int>(index))
|
||||
: QueryTextureBindingOnUnit(static_cast<Int>(index), textureBindingTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (target) {
|
||||
// ARB_viewport_array queries the indexed rectangles through glGetIntegeri_v as well
|
||||
// (gl4cMultiBindTests and the viewport_array group both do). The frontend keeps one
|
||||
// viewport and one scissor box, so every in-range index reports that one.
|
||||
case GL_VIEWPORT:
|
||||
case GL_SCISSOR_BOX:
|
||||
if (!ValidateViewportQueryIndex(index, __func__)) return;
|
||||
GetIntegerv(target, data);
|
||||
return;
|
||||
// The vertex buffer binding points of the vertex array object that is bound. Indexed by
|
||||
// binding point, not by attribute (GL 4.6 core 10.3.1).
|
||||
case GL_VERTEX_BINDING_BUFFER:
|
||||
@@ -783,6 +875,46 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
getIntegeri(target, index, data);
|
||||
}
|
||||
|
||||
// GL_ARB_viewport_array's typed indexed getters. They were no-op stubs, which left the
|
||||
// caller's output buffer holding whatever was on the stack. The multi-component indexed
|
||||
// rectangles are answered from the frontend's own viewport/scissor/depth-range state, via
|
||||
// the non-indexed getter of the matching type - GL_DEPTH_RANGE is float state, so putting
|
||||
// it through the integer query would round it to 0/1. Everything else MobileGL answers
|
||||
// indexed is scalar integer-domain state, where converting the integer query is exact.
|
||||
void GetFloati_v(GLenum target, GLuint index, GLfloat* data) {
|
||||
if (!data) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
|
||||
return;
|
||||
}
|
||||
if (IsIndexedViewportQuery(target)) {
|
||||
if (!ValidateViewportQueryIndex(index, __func__)) return;
|
||||
GetFloatv(target, data);
|
||||
return;
|
||||
}
|
||||
GLint ints[4] = {};
|
||||
GetIntegeri_v(target, index, ints);
|
||||
data[0] = static_cast<GLfloat>(ints[0]);
|
||||
}
|
||||
|
||||
void GetDoublei_v(GLenum target, GLuint index, GLdouble* data) {
|
||||
if (!data) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "data pointer cannot be null"));
|
||||
return;
|
||||
}
|
||||
if (IsIndexedViewportQuery(target)) {
|
||||
if (!ValidateViewportQueryIndex(index, __func__)) return;
|
||||
GetDoublev(target, data);
|
||||
return;
|
||||
}
|
||||
GLint ints[4] = {};
|
||||
GetIntegeri_v(target, index, ints);
|
||||
data[0] = static_cast<GLdouble>(ints[0]);
|
||||
}
|
||||
|
||||
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data) {
|
||||
if (!data) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -959,6 +1091,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return;
|
||||
}
|
||||
|
||||
// Per-texture-unit bindings: the non-indexed query reports the active unit.
|
||||
if (TextureTarget textureBindingTarget = TextureTarget::Unknown;
|
||||
TryDecodeTextureUnitBindingPname(pname, textureBindingTarget)) {
|
||||
*params = QueryTextureBindingOnUnit(MG_State::pGLContext->GetActiveTextureUnit(), textureBindingTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (pname) {
|
||||
case GL_ACTIVE_TEXTURE:
|
||||
*params = MG_State::pGLContext->GetActiveTextureUnit() + GL_TEXTURE0;
|
||||
@@ -1085,11 +1224,17 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
: 0;
|
||||
return;
|
||||
case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
|
||||
*params = 0; // debug-group entrypoints are stubbed
|
||||
// KHR_debug floors this at 64 even when the group entry points are stubs: the
|
||||
// limit describes how deep glPushDebugGroup may nest, and 0 is not a legal answer.
|
||||
*params = kFrontendMaxDebugGroupStackDepth;
|
||||
return;
|
||||
case GL_MAX_DEBUG_MESSAGE_LENGTH:
|
||||
*params = 1024; // debug-message entrypoints are stubbed, but KHR_debug requires a valid limit
|
||||
return;
|
||||
case GL_MAX_DEBUG_LOGGED_MESSAGES:
|
||||
// Size of the message log ring; KHR_debug requires at least 1.
|
||||
*params = kFrontendMaxDebugLoggedMessages;
|
||||
return;
|
||||
case GL_DEBUG_GROUP_STACK_DEPTH:
|
||||
*params = 0; // debug-group entrypoints are stubbed
|
||||
return;
|
||||
@@ -1531,13 +1676,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_SAMPLE_MASK_VALUE:
|
||||
*params = static_cast<GLint>(MG_State::pGLContext->GetSampleMaskValue());
|
||||
return;
|
||||
case GL_SAMPLER_BINDING: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
const auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& sampler = tu.GetSamplerObject();
|
||||
*params = sampler ? static_cast<GLint>(sampler->GetExternalIndex()) : 0;
|
||||
case GL_SAMPLER_BINDING:
|
||||
*params = QuerySamplerBindingOnUnit(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
return;
|
||||
}
|
||||
case GL_SAMPLES:
|
||||
*params = ResolveDrawFramebufferSampleCount();
|
||||
return;
|
||||
@@ -1633,87 +1774,6 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_STEREO:
|
||||
*params = 0; // stereo surfaces are not exposed
|
||||
return;
|
||||
case GL_TEXTURE_BINDING_1D: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture1D);
|
||||
const auto& obj = slot.GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
return;
|
||||
}
|
||||
case GL_TEXTURE_BINDING_1D_ARRAY: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture1DArray);
|
||||
const auto& obj = slot.GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
return;
|
||||
}
|
||||
case GL_TEXTURE_BINDING_2D: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture2D);
|
||||
const auto& obj = slot.GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
MGLOG_D("Get GL_TEXTURE_BINDING_2D: %d", *params);
|
||||
return;
|
||||
}
|
||||
case GL_TEXTURE_BINDING_2D_ARRAY: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture2DArray);
|
||||
const auto& obj = slot.GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
return;
|
||||
}
|
||||
case GL_TEXTURE_BINDING_2D_MULTISAMPLE: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture2DMultisample);
|
||||
const auto& obj = slot.GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
return;
|
||||
}
|
||||
case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture2DMultisampleArray);
|
||||
const auto& obj = slot.GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
return;
|
||||
}
|
||||
case GL_TEXTURE_BINDING_3D: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& slot = tu.GetBindingSlot(TextureTarget::Texture3D);
|
||||
const auto& obj = slot.GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
return;
|
||||
}
|
||||
case GL_TEXTURE_BINDING_BUFFER: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& slot = tu.GetBindingSlot(TextureTarget::TextureBuffer);
|
||||
const auto& obj = slot.GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
return;
|
||||
}
|
||||
case GL_TEXTURE_BINDING_CUBE_MAP: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& slot = tu.GetBindingSlot(TextureTarget::TextureCubeMap);
|
||||
const auto& obj = slot.GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
return;
|
||||
}
|
||||
case GL_TEXTURE_BINDING_RECTANGLE: {
|
||||
Int unit = MG_State::pGLContext->GetActiveTextureUnit();
|
||||
auto& tu = MG_State::pGLContext->GetTextureUnitObject(unit);
|
||||
const auto& slot = tu.GetBindingSlot(TextureTarget::TextureRectangle);
|
||||
const auto& obj = slot.GetBoundObject();
|
||||
*params = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
|
||||
return;
|
||||
}
|
||||
case GL_TEXTURE_COMPRESSION_HINT:
|
||||
*params = static_cast<GLint>(MG_State::pGLContext->GetHint(pname));
|
||||
return;
|
||||
@@ -1986,6 +2046,18 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
|
||||
*params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::ShaderStorage));
|
||||
break;
|
||||
case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
|
||||
// 64-bit state (see GetInteger64v); the 32-bit query saturates, per the GL
|
||||
// state-query conversion rules.
|
||||
*params = static_cast<GLint>(std::min<Uint64>(dynamicParameters.MaxShaderStorageBlockSize,
|
||||
static_cast<Uint64>(INT32_MAX)));
|
||||
break;
|
||||
case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
|
||||
*params = static_cast<GLint>(GetIndexedBufferQueryPointCount(BufferTarget::AtomicCounter));
|
||||
break;
|
||||
case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
|
||||
*params = kFrontendMaxAtomicCounterBufferSize;
|
||||
break;
|
||||
case GL_MAX_TEXTURE_BUFFER_SIZE:
|
||||
*params = dynamicParameters.MaxTextureBufferSize;
|
||||
break;
|
||||
|
||||
@@ -19,6 +19,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void GetIntegerv(GLenum pname, GLint* params);
|
||||
void GetInteger64v(GLenum pname, GLint64* params);
|
||||
void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
||||
void GetFloati_v(GLenum target, GLuint index, GLfloat* data);
|
||||
void GetDoublei_v(GLenum target, GLuint index, GLdouble* data);
|
||||
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
||||
GLenum GetError();
|
||||
GLenum GetGraphicsResetStatus();
|
||||
|
||||
@@ -409,14 +409,19 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
GLuint CreateShader_State(GLenum type) {
|
||||
auto shaderId = MG_State::pGLContext->CreateShader(MG_Util::ConvertGLEnumToShaderStage(type));
|
||||
if (shaderId == 0) {
|
||||
// GL 4.6 core 7.1: shaderType is an enum, so an unrecognised one is INVALID_ENUM (it
|
||||
// used to be documented as INVALID_VALUE). The check has to happen HERE: the state
|
||||
// layer hands out a name for ShaderStage::Unknown just as happily as for a real
|
||||
// stage, so the old "shaderId == 0 means bad type" test could never fire and an
|
||||
// unknown shaderType silently produced a usable shader name and no error at all.
|
||||
const ShaderStage stage = MG_Util::ConvertGLEnumToShaderStage(type);
|
||||
if (stage == ShaderStage::Unknown) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`shaderType` is not an accepted value."));
|
||||
return 0;
|
||||
}
|
||||
return shaderId;
|
||||
return MG_State::pGLContext->CreateShader(stage);
|
||||
}
|
||||
|
||||
void DeleteProgram_State(GLuint program) {
|
||||
@@ -855,6 +860,31 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return loc;
|
||||
}
|
||||
|
||||
// A float matrix lives in the global UBO under std140 rules - one 16-byte-aligned column
|
||||
// vector per column - while the value glGetUniform* must return is tightly packed
|
||||
// columns * rows floats. Only mat4 is the same either way; every other shape needs the
|
||||
// padding undone, and the readback has to undo exactly what UniformMatrixfv_Object put
|
||||
// there. Returns false when `ttype` is not a float matrix (nothing to unpack).
|
||||
Bool TryGatherFloatMatrixColumns(const glslang::TType* ttype, const char* pBase, void* params) {
|
||||
if (ttype == nullptr || !ttype->isMatrix() || ttype->getBasicType() == glslang::EbtDouble) return false;
|
||||
const Int columns = ttype->getMatrixCols();
|
||||
const Int rows = ttype->getMatrixRows();
|
||||
for (Int column = 0; column < columns; ++column) {
|
||||
Memcpy(static_cast<char*>(params) + static_cast<SizeT>(column) * rows * sizeof(GLfloat),
|
||||
pBase + static_cast<SizeT>(column) * 4 * sizeof(GLfloat), rows * sizeof(GLfloat));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// Bytes a uniform actually occupies in the global UBO. It is the tight GL type size for
|
||||
// everything except a float matrix, whose padded columns make it wider.
|
||||
SizeT UniformStorageSpanInBytes(const glslang::TType* ttype, SizeT tightSize) {
|
||||
if (ttype != nullptr && ttype->isMatrix() && ttype->getBasicType() != glslang::EbtDouble) {
|
||||
return static_cast<SizeT>(ttype->getMatrixCols()) * 4 * sizeof(GLfloat);
|
||||
}
|
||||
return tightSize;
|
||||
}
|
||||
|
||||
void GetUniform_State(GLuint program, GLint location, void* params) {
|
||||
auto& programObject = TryToGetProgramObject(program);
|
||||
if (!programObject) return;
|
||||
@@ -885,23 +915,16 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
auto size = programObject->GetUniformSizesInBytes(location);
|
||||
char* pUBO = (char*)programObject->MapUBO();
|
||||
auto* ttype = programObject->GetUniformTType(location);
|
||||
const SizeT span = UniformStorageSpanInBytes(ttype, size);
|
||||
if (pUBO == nullptr || offset == MG_State::GLState::ProgramObject::kInvalidUniformOffset ||
|
||||
offset + size > programObject->GetUBOSize()) {
|
||||
offset + span > programObject->GetUBOSize()) {
|
||||
MGLOG_E("%s: uniform at program %u location %d has no backing storage; returning nothing", __func__,
|
||||
program, location);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ttype->isMatrix() || ttype->getMatrixCols() != 3)
|
||||
if (!TryGatherFloatMatrixColumns(ttype, pUBO + offset, params)) {
|
||||
Memcpy(params, pUBO + offset, size);
|
||||
else {
|
||||
// TODO: we only deal with mat3 yet, deal with other types later
|
||||
// assuming float here, which may not be the case
|
||||
auto* pBase = pUBO + offset;
|
||||
for (int i = 0; i < ttype->getMatrixRows(); i++) {
|
||||
Memcpy((char*)params + ttype->getMatrixCols() * sizeof(float) * i, pBase + 4 * sizeof(float) * i,
|
||||
ttype->getMatrixCols() * sizeof(float));
|
||||
}
|
||||
}
|
||||
}
|
||||
// TODO: handle 1i variant as texture unit
|
||||
@@ -940,23 +963,16 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
auto size = programObject->GetUniformSizesInBytes(location);
|
||||
char* pUBO = static_cast<char*>(programObject->MapUBO());
|
||||
auto* ttype = programObject->GetUniformTType(location);
|
||||
const SizeT span = UniformStorageSpanInBytes(ttype, size);
|
||||
if (pUBO == nullptr || offset == MG_State::GLState::ProgramObject::kInvalidUniformOffset ||
|
||||
offset + size > programObject->GetUBOSize()) {
|
||||
offset + span > programObject->GetUBOSize()) {
|
||||
MGLOG_E("%s: uniform at program %u location %d has no backing storage; returning nothing", __func__,
|
||||
program, location);
|
||||
return;
|
||||
}
|
||||
|
||||
if constexpr (std::is_same_v<T, GLfloat>) {
|
||||
if (ttype->getBasicType() != glslang::EbtDouble && ttype->isMatrix() &&
|
||||
ttype->getMatrixCols() == 3) {
|
||||
auto* pBase = pUBO + offset;
|
||||
for (int i = 0; i < ttype->getMatrixRows(); i++) {
|
||||
Memcpy(reinterpret_cast<char*>(params) + ttype->getMatrixCols() * sizeof(GLfloat) * i,
|
||||
pBase + 4 * sizeof(GLfloat) * i, ttype->getMatrixCols() * sizeof(GLfloat));
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (TryGatherFloatMatrixColumns(ttype, pUBO + offset, params)) return;
|
||||
}
|
||||
|
||||
// A double-precision uniform is the one case where the stored component type can
|
||||
@@ -1257,6 +1273,52 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
}
|
||||
|
||||
// glUniformMatrix*fv / glProgramUniformMatrix*fv, every shape (square and non-square).
|
||||
// A float matrix sits in the global UBO under std140 rules: each of its `columns`
|
||||
// column vectors starts on its own 16-byte boundary no matter how many rows it has, so
|
||||
// the only shape that may be written as one contiguous block is mat4. Writing a matNxM
|
||||
// as N*M packed floats puts every column after the first at the wrong byte offset.
|
||||
template <typename Program>
|
||||
void UniformMatrixfv_Object(Program& programObject, const char* caller, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value, Int columns, Int rows,
|
||||
const String& ownerDescription) {
|
||||
// std140: a column vector of a float matrix is padded out to a vec4.
|
||||
constexpr SizeT kColumnStride = 4 * sizeof(GLfloat);
|
||||
const SizeT componentCount = static_cast<SizeT>(columns) * static_cast<SizeT>(rows);
|
||||
GLfloat column[4] = {};
|
||||
for (GLint matrix = 0; matrix < count; ++matrix) {
|
||||
if (matrix > 0 && !programObject.UniformLocationsAliasSameUniform(location, location + matrix)) {
|
||||
// GL 3.3 2.11.4: values for elements beyond the end of the uniform array
|
||||
// are ignored. Never step onto a neighboring uniform's location.
|
||||
break;
|
||||
}
|
||||
if (!programObject.IsValidUniformLocation(location + matrix)) {
|
||||
RecordInvalidUniformLocationError(caller, location + matrix, ownerDescription);
|
||||
return;
|
||||
}
|
||||
if (programObject.IsUniformOpaqueAtLocation(location + matrix)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
|
||||
"Opaque uniforms cannot be set with matrix Uniform calls."));
|
||||
return;
|
||||
}
|
||||
if (value == nullptr) return;
|
||||
const GLfloat* source = value + static_cast<SizeT>(matrix) * componentCount;
|
||||
for (Int c = 0; c < columns; ++c) {
|
||||
for (Int r = 0; r < rows; ++r) {
|
||||
column[r] = transpose == GL_TRUE ? source[r * columns + c] : source[c * rows + r];
|
||||
}
|
||||
const SizeT byteOffset = static_cast<SizeT>(c) * kColumnStride;
|
||||
switch (rows) {
|
||||
case 2: Uniform_State<2>(programObject, location + matrix, column, byteOffset); break;
|
||||
case 3: Uniform_State<3>(programObject, location + matrix, column, byteOffset); break;
|
||||
default: Uniform_State<4>(programObject, location + matrix, column, byteOffset); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Helper function to transpose a 2x2 matrix
|
||||
void TransposeMatrix2x2(const GLfloat* input, GLfloat* output) {
|
||||
// Input matrix is in column-major order (OpenGL default)
|
||||
@@ -1362,8 +1424,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void UniformMatrix2fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
// For 2x2 matrices, we have 4 elements per matrix
|
||||
// If transpose is GL_TRUE, we need to transpose the matrix data
|
||||
// A mat2 is NOT four contiguous floats in the global UBO: std140 pads each column
|
||||
// vector out to 16 bytes, so column 1 starts at byte 16, not byte 8.
|
||||
if (location == -1) return;
|
||||
|
||||
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
|
||||
@@ -1374,26 +1436,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return;
|
||||
}
|
||||
|
||||
// For matrix uniforms, we handle each matrix individually
|
||||
for (GLint i = 0; i < count; i++) {
|
||||
if (i > 0 && !programObject->UniformLocationsAliasSameUniform(location, location + i)) {
|
||||
// Values for elements beyond the end of the uniform array are ignored.
|
||||
break;
|
||||
}
|
||||
if (!programObject->IsValidUniformLocation(location + i)) {
|
||||
RecordInvalidUniformLocationError(__func__, location + i, "the current program object");
|
||||
return;
|
||||
}
|
||||
if (transpose == GL_TRUE) {
|
||||
// Transpose the matrix before uploading
|
||||
GLfloat transposedMatrix[4];
|
||||
TransposeMatrix2x2(value + i * 4, transposedMatrix);
|
||||
Uniform_State<4>(*programObject, location + i, transposedMatrix);
|
||||
} else {
|
||||
// No transpose needed, directly copy the matrix data
|
||||
Uniform_State<4>(*programObject, location + i, value + i * 4);
|
||||
}
|
||||
}
|
||||
UniformMatrixfv_Object(*programObject, __func__, location, count, transpose, value, 2, 2,
|
||||
"the current program object");
|
||||
}
|
||||
|
||||
void UniformMatrix3fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
@@ -1471,7 +1515,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
}
|
||||
|
||||
void UniformMatrixNonSquarefv_State(const char* caller, GLint location, GLsizei count) {
|
||||
void UniformMatrixNonSquarefv_State(const char* caller, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value, Int columns, Int rows) {
|
||||
if (location == -1) return;
|
||||
|
||||
auto& programObject = MG_State::pGLContext->GetProgramForUniform();
|
||||
@@ -1482,21 +1527,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return;
|
||||
}
|
||||
|
||||
for (GLint i = 0; i < count; i++) {
|
||||
if (!programObject->IsValidUniformLocation(location + i)) {
|
||||
RecordInvalidUniformLocationError(caller, location + i, "the current program object");
|
||||
return;
|
||||
}
|
||||
if (programObject->IsUniformOpaqueAtLocation(location + i)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
|
||||
"Opaque uniforms cannot be set with matrix Uniform calls."));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Implement non-square matrix uniform uploads for non-opaque uniforms.
|
||||
UniformMatrixfv_Object(*programObject, caller, location, count, transpose, value, columns, rows,
|
||||
"the current program object");
|
||||
}
|
||||
|
||||
void ProgramUniformMatrix2fv_State(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
@@ -1514,23 +1546,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return;
|
||||
}
|
||||
|
||||
for (GLint i = 0; i < count; i++) {
|
||||
if (i > 0 && !programObject->UniformLocationsAliasSameUniform(location, location + i)) {
|
||||
// Values for elements beyond the end of the uniform array are ignored.
|
||||
break;
|
||||
}
|
||||
if (!programObject->IsValidUniformLocation(location + i)) {
|
||||
RecordInvalidUniformLocationError(__func__, location + i, "program " + std::to_string(program));
|
||||
return;
|
||||
}
|
||||
if (transpose == GL_TRUE) {
|
||||
GLfloat transposedMatrix[4];
|
||||
TransposeMatrix2x2(value + i * 4, transposedMatrix);
|
||||
Uniform_State<4>(*programObject, location + i, transposedMatrix);
|
||||
} else {
|
||||
Uniform_State<4>(*programObject, location + i, value + i * 4);
|
||||
}
|
||||
}
|
||||
UniformMatrixfv_Object(*programObject, __func__, location, count, transpose, value, 2, 2,
|
||||
"program " + std::to_string(program));
|
||||
}
|
||||
|
||||
void ProgramUniformMatrix3fv_State(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
@@ -1605,7 +1622,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
}
|
||||
|
||||
void ProgramUniformMatrixNonSquarefv_State(const char* caller, GLuint program, GLint location, GLsizei count) {
|
||||
void ProgramUniformMatrixNonSquarefv_State(const char* caller, GLuint program, GLint location, GLsizei count,
|
||||
GLboolean transpose, const GLfloat* value, Int columns, Int rows) {
|
||||
if (location == -1) return;
|
||||
|
||||
auto& programObject = TryToGetProgramObject(program);
|
||||
@@ -1619,21 +1637,8 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return;
|
||||
}
|
||||
|
||||
for (GLint i = 0; i < count; i++) {
|
||||
if (!programObject->IsValidUniformLocation(location + i)) {
|
||||
RecordInvalidUniformLocationError(caller, location + i, "program " + std::to_string(program));
|
||||
return;
|
||||
}
|
||||
if (programObject->IsUniformOpaqueAtLocation(location + i)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
|
||||
"Opaque uniforms cannot be set with matrix Uniform calls."));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Implement non-square matrix uniform uploads for non-opaque uniforms.
|
||||
UniformMatrixfv_Object(*programObject, caller, location, count, transpose, value, columns, rows,
|
||||
"program " + std::to_string(program));
|
||||
}
|
||||
|
||||
GLuint GetUniformBlockIndex_State(GLuint program, const GLchar* uniformBlockName) {
|
||||
@@ -2442,27 +2447,27 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count);
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count, transpose, value, 2, 3);
|
||||
}
|
||||
|
||||
void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count);
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count, transpose, value, 3, 2);
|
||||
}
|
||||
|
||||
void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count);
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count, transpose, value, 2, 4);
|
||||
}
|
||||
|
||||
void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count);
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count, transpose, value, 4, 2);
|
||||
}
|
||||
|
||||
void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count);
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count, transpose, value, 3, 4);
|
||||
}
|
||||
|
||||
void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count);
|
||||
UniformMatrixNonSquarefv_State(__func__, location, count, transpose, value, 4, 3);
|
||||
}
|
||||
|
||||
void ProgramUniform1f(GLuint program, GLint location, GLfloat v0) {
|
||||
@@ -2587,32 +2592,32 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
|
||||
void ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count, transpose, value, 2, 3);
|
||||
}
|
||||
|
||||
void ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count, transpose, value, 3, 2);
|
||||
}
|
||||
|
||||
void ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count, transpose, value, 2, 4);
|
||||
}
|
||||
|
||||
void ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count, transpose, value, 4, 2);
|
||||
}
|
||||
|
||||
void ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count, transpose, value, 3, 4);
|
||||
}
|
||||
|
||||
void ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose,
|
||||
const GLfloat* value) {
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count);
|
||||
ProgramUniformMatrixNonSquarefv_State(__func__, program, location, count, transpose, value, 4, 3);
|
||||
}
|
||||
|
||||
GLuint GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) {
|
||||
@@ -2859,6 +2864,16 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// is written as that sequence rather than as a private shortcut - every error it can
|
||||
// raise is one of theirs, raised at the point they would raise it.
|
||||
GLuint CreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const* strings) {
|
||||
// GL 4.6 core 7.3: a negative count is INVALID_VALUE and is checked before anything
|
||||
// is created, so a bad count never leaks a shader name. An unrecognised type is
|
||||
// INVALID_ENUM, which CreateShader_State raises below.
|
||||
if (count < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "count must be non-negative."));
|
||||
return 0;
|
||||
}
|
||||
|
||||
const GLuint shader = CreateShader_State(type);
|
||||
if (shader == 0) return 0;
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
#include "GL_Sampler.h"
|
||||
#include "Validators.h"
|
||||
#include "../Getter/GL_Getter.h"
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
@@ -268,9 +269,20 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
}
|
||||
|
||||
// The number of texture units a sampler may be bound to. GL 3.3 core 3.8.2 names
|
||||
// GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is what the backend advertises; the frontend's
|
||||
// MAX_TEXTURE_IMAGE_UNITS is only the capacity of the unit array, so it is a clamp on the
|
||||
// answer and never the answer itself - gating on it alone accepts every unit up to 192 no
|
||||
// matter what the driver reports.
|
||||
static GLint GetSamplerBindableTextureUnitCount() {
|
||||
GLint maxTextureUnits = 0;
|
||||
GetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
|
||||
return std::min<GLint>(std::max(maxTextureUnits, 0), MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
|
||||
}
|
||||
|
||||
void BindSampler_State(GLuint unit, GLuint sampler) {
|
||||
MGLOG_D("BindSampler_State: unit = %u, sampler = %u", unit, sampler);
|
||||
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
|
||||
if (static_cast<Uint64>(unit) >= static_cast<Uint64>(GetSamplerBindableTextureUnitCount())) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
|
||||
@@ -309,6 +321,20 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
|
||||
return;
|
||||
}
|
||||
// ARB_multi_bind: the whole [first, first + count) range is checked up front and a
|
||||
// range that runs past the last texture unit is INVALID_OPERATION - not the
|
||||
// INVALID_VALUE the single-bind BindSampler_State reports per element, and nothing is
|
||||
// bound when it fails. Both gates read the same limit (see
|
||||
// GetSamplerBindableTextureUnitCount), so an out-of-range multi-bind can no longer slip
|
||||
// past this check and be caught one element at a time with the wrong error class.
|
||||
const GLint maxTextureUnits = GetSamplerBindableTextureUnitCount();
|
||||
if (static_cast<Uint64>(first) + static_cast<Uint64>(count) > static_cast<Uint64>(maxTextureUnits)) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers",
|
||||
"first + count exceeds the number of texture units."));
|
||||
return;
|
||||
}
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
BindSampler_State(first + i, samplers ? samplers[i] : 0);
|
||||
|
||||
@@ -75,7 +75,11 @@ namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
|
||||
break;
|
||||
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
if (param < GL_LEQUAL || param > GL_ALWAYS) {
|
||||
// The eight depth-compare functions are contiguous from GL_NEVER (0x0200) to
|
||||
// GL_ALWAYS (0x0207); GL_LEQUAL sits in the middle of that block, so starting
|
||||
// the range there rejected NEVER/LESS/EQUAL and let GREATER/NOTEQUAL/GEQUAL
|
||||
// through only by accident of them being above LEQUAL.
|
||||
if (param < GL_NEVER || param > GL_ALWAYS) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
|
||||
"Invalid compare function parameter"));
|
||||
|
||||
@@ -106,6 +106,21 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return pname == GL_CURRENT_VERTEX_ATTRIB;
|
||||
}
|
||||
|
||||
// The two ARB_vertex_attrib_binding per-attribute queries. They do not live on the
|
||||
// resolved VertexAttribute (which is the flat, already-combined view) but on the VAO's
|
||||
// binding-point mapping, so they need the object, not the attribute.
|
||||
static bool TryGetVertexAttribBindingQuery(GLuint index, GLenum pname, GLint& out) {
|
||||
if (pname != GL_VERTEX_ATTRIB_BINDING && pname != GL_VERTEX_ATTRIB_RELATIVE_OFFSET) return false;
|
||||
const auto& vao = MG_State::pGLContext->GetBoundVertexArray();
|
||||
if (!vao) {
|
||||
out = 0;
|
||||
return true;
|
||||
}
|
||||
out = pname == GL_VERTEX_ATTRIB_BINDING ? static_cast<GLint>(vao->GetAttributeBindingIndex(index))
|
||||
: static_cast<GLint>(vao->GetAttributeRelativeOffset(index));
|
||||
return true;
|
||||
}
|
||||
|
||||
// The stride a pointer-style call gives its binding point: the argument when it is non-zero,
|
||||
// otherwise the tightly packed element size (GL 4.6 core 10.3.2). A packed 2_10_10_10 or
|
||||
// 10F_11F_11F attribute is one 32-bit word regardless of its component count.
|
||||
@@ -179,6 +194,11 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_VERTEX_ATTRIB_ARRAY_LONG:
|
||||
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
|
||||
case GL_VERTEX_ATTRIB_ARRAY_POINTER:
|
||||
// ARB_vertex_attrib_binding (core since GL 4.3). The binding-point view is real
|
||||
// state on the VAO (GetAttributeBindingIndex / GetAttributeRelativeOffset), so
|
||||
// both of its per-attribute queries are answerable.
|
||||
case GL_VERTEX_ATTRIB_BINDING:
|
||||
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
|
||||
return true;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -944,6 +964,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
|
||||
params[0] = static_cast<GLfloat>(attr->Divisor);
|
||||
return;
|
||||
case GL_VERTEX_ATTRIB_BINDING:
|
||||
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET: {
|
||||
GLint value = 0;
|
||||
TryGetVertexAttribBindingQuery(index, pname, value);
|
||||
params[0] = static_cast<GLfloat>(value);
|
||||
return;
|
||||
}
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
@@ -1007,6 +1034,13 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
|
||||
params[0] = static_cast<GLdouble>(attr->Divisor);
|
||||
return;
|
||||
case GL_VERTEX_ATTRIB_BINDING:
|
||||
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET: {
|
||||
GLint value = 0;
|
||||
TryGetVertexAttribBindingQuery(index, pname, value);
|
||||
params[0] = static_cast<GLdouble>(value);
|
||||
return;
|
||||
}
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
@@ -1066,6 +1100,10 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
|
||||
params[0] = static_cast<GLint>(attr->Divisor);
|
||||
return;
|
||||
case GL_VERTEX_ATTRIB_BINDING:
|
||||
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
|
||||
TryGetVertexAttribBindingQuery(index, pname, params[0]);
|
||||
return;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
@@ -1204,6 +1242,9 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
|
||||
*param = static_cast<GLint>(vao->GetAttributeRelativeOffset(index));
|
||||
return;
|
||||
case GL_VERTEX_ATTRIB_BINDING:
|
||||
*param = static_cast<GLint>(vao->GetAttributeBindingIndex(index));
|
||||
return;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
|
||||
@@ -147,6 +147,30 @@ namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
|
||||
return false;
|
||||
}
|
||||
|
||||
// The integer path takes exactly the six signed/unsigned integer types (GL 4.6
|
||||
// core 10.3.2): BYTE, UNSIGNED_BYTE, SHORT, UNSIGNED_SHORT, INT, UNSIGNED_INT.
|
||||
// A blacklist could not express that: GL_FLOAT, GL_HALF_FLOAT,
|
||||
// GL_DOUBLE and GL_FIXED all convert to a perfectly valid DataType, so they slipped
|
||||
// through and were recorded as integer attributes.
|
||||
if (integerPath) {
|
||||
switch (type) {
|
||||
case DataType::Int8:
|
||||
case DataType::Uint8:
|
||||
case DataType::Int16:
|
||||
case DataType::Uint16:
|
||||
case DataType::Int32:
|
||||
case DataType::Uint32:
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeUnique<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", fn,
|
||||
std::format("Type is not an integer vertex attribute type (attribute {}).", index)));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (sizeRaw == static_cast<GLint>(GL_BGRA)) {
|
||||
// GL_BGRA is a float-path-only size: it needs GL_UNSIGNED_BYTE or a 2_10_10_10 type and
|
||||
// normalized == GL_TRUE. On the integer path it is simply an out-of-range size.
|
||||
|
||||
Reference in New Issue
Block a user