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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (MG_Impl, MG_State): advertised-extension conformance wave 1 - uniforms, validators, getters
First wave of the advertised-extension CTS campaign (targeted caselist: the
glcts groups of every extension both backends advertise, 4867 cases across the
KHR-GL41..46 namespaces). All frontend, shared by both backends:
- Non-square float matrix uniforms actually upload: glUniformMatrix{2x3,3x2,
2x4,4x2,3x4,4x3}fv and the six glProgramUniformMatrix* twins were
validate-only no-ops; they now write column-at-a-time at the global UBO's
16-byte std140 column stride, honouring transpose. glUniformMatrix2fv had
the sibling bug - mat2 written as 4 contiguous floats put column 1 at byte
8 instead of 16. The readback path only ever un-padded mat3, so
glGetUniformfv is fixed for mat2, mat3x2 (previously mis-gathered) and
every non-square shape, with the bounds check widened to the padded span.
- glBindBufferRange validates offset/size at last: size <= 0, offset < 0,
SSBO and UBO offset alignment, transform-feedback offset AND size
multiples of 4 - all before any state write (a negative offset used to
reach Range1D unchecked). glBindBuffersRange inherits per element, with
the ARB_multi_bind up-front [first, first+count) checks added to the
BindBuffersBase/Range and BindSamplers prologues.
- BufferSubData's second, wrong mapped-overlap test deleted (it rejected
every write at or after a mapped range's start, mapped or not); the state
layer's assert relaxed to the same half-open intersection the frontend
checks. BufferStorage error precedence fixed: no-bound-buffer now beats
bad-size/flags.
- glSamplerParameteri accepts the full GL_NEVER..GL_ALWAYS compare-func
range (NEVER/LESS/EQUAL were rejected by a wrong lower bound).
glBindSampler's unit gate uses GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS instead
of the frontend array capacity, shared with glBindSamplers by construction.
- Getters: GL_MAX_SHADER_STORAGE_BLOCK_SIZE in glGetIntegerv; atomic-counter
buffer limits; all 11 per-unit GL_TEXTURE_BINDING_* plus GL_SAMPLER_BINDING
in glGetIntegeri_v; GL_VERTEX_ATTRIB_BINDING/_RELATIVE_OFFSET across the
vertex-attrib query family; glGetFloati_v/glGetDoublei_v implemented (were
stubs); KHR_debug limits raised to spec floors.
- glCreateShader records INVALID_ENUM for an unknown type (it previously
handed out a usable name with no error at all); glCreateShaderProgramv
validates count up front. glDispatchCompute/Indirect validate work-group
counts, offset alignment and indirect-buffer presence.
- glVertexAttribIFormat & friends take a positive integer-type whitelist -
GL_FLOAT/GL_HALF_FLOAT/GL_DOUBLE/GL_FIXED no longer slip through as
integer attributes.
Gate (headless Mesa, default config = async on): 570/570 unit at default and
with the kill switch; ext caselist Espryt 76.29% -> 77.87% (+81 fixed, 6
crashes -> 0, the whole list now runs in one glcts process), Magma 75.94% ->
77.58% (+80 fixed, 0 newly broken); KHR-GL33 full mustpass lost nothing
(9884/9886, the 2 known Mesa-drift failures); retrace smoke clean (the
bsl-GLES miss is the documented golden drift, bit-identical on the pristine
baseline). The 4 DirectGLES direct_state_access.renderbuffers_storage* cases
that turned red are a PRE-EXISTING GL_FRAMEBUFFER_SRGB cross-test leak,
A/B-proven on an unpatched 2e6fc1ff build - wave 1 removed the two accidental
maskers (a crash partition and a failing case whose error path reset the
state). Fixing the leak itself is queued.
This commit is contained in:
@@ -9,6 +9,7 @@
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#include "GL_Buffer.h"
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#include "Validators.h"
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#include "../Texture/GL_Texture.h"
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#include "../Getter/GL_Getter.h"
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#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
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#include <MG_Util/Metrics/TextureMetrics.h>
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#include <Config.h>
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@@ -861,6 +862,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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Range1D mappedRange = bufferObject->GetMappedRange();
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auto mappingAccess = bufferObject->GetMappingAccess();
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// GL 4.6 6.5: the error is on OVERLAP with the mapped range, i.e. a half-open
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// intersection test. There used to be a second test below this one asking only
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// `offset + size >= mappedRange.start`, which rejects every write that starts
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// before a mapped tail as well - it made a legal disjoint glBufferSubData fail.
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if (bufferObject->IsMapped() && !(mappingAccess & BufferMappingAccessBit::Persistent) &&
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(offset < mappedRange.end) && (offset + size > mappedRange.start)) {
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MG_State::pGLContext->RecordError(
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@@ -871,18 +876,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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if (bufferObject->IsMapped() && !(mappingAccess & BufferMappingAccessBit::Persistent)) {
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Range1D mappedRange = bufferObject->GetMappedRange();
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if (offset + size >= mappedRange.start) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
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"Cannot modify a mapped buffer object unless it was "
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"mapped with GL_MAP_PERSISTENT_BIT."));
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return;
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}
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}
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bufferObject->UploadSubData({(void*)data, (SizeT)size}, offset);
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}
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@@ -1013,6 +1006,11 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void BufferStorage_State(GLenum target, GLsizeiptr size, const void* data, GLbitfield flags) {
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// Error precedence: "no buffer is bound to target" outranks a bad size or bad
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// flags, so the binding has to be resolved before either is validated.
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auto bufferObject = GetBoundBufferObject(target, BufferOp::BufferStorage);
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if (!bufferObject) return;
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if (size <= 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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@@ -1021,8 +1019,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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if (!ValidateStorageFlags(flags, BufferOp::BufferStorage)) return;
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auto bufferObject = GetBoundBufferObject(target, BufferOp::BufferStorage);
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if (!bufferObject) return;
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if (bufferObject->IsImmutableStorage()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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@@ -1057,6 +1053,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void NamedBufferStorage_State(GLuint buffer, GLsizeiptr size, const void* data, GLbitfield flags) {
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// Same precedence as BufferStorage_State: the buffer-name error comes first.
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auto bufferObject = GetNamedBufferObject(buffer, BufferOp::NamedBufferStorage);
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if (!bufferObject) return;
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if (size <= 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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@@ -1065,8 +1065,6 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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if (!ValidateStorageFlags(flags, BufferOp::NamedBufferStorage)) return;
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auto bufferObject = GetNamedBufferObject(buffer, BufferOp::NamedBufferStorage);
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if (!bufferObject) return;
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if (bufferObject->IsImmutableStorage()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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@@ -1486,12 +1484,71 @@ namespace MobileGL::MG_Impl::GLImpl {
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GetBufferBindingSlot(bufferTarget).Bind(bufferObject);
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}
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// GL 4.6 core 6.1.1: the constraints glBindBufferRange puts on the (offset, size) pair.
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// Every one of them is INVALID_VALUE, and all of them are checked before a single piece
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// of state is written - a rejected bind must leave the binding point exactly as it was.
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// They apply only to a non-zero buffer: buffer 0 detaches the binding point and ignores
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// offset and size, which is also how glBindBuffersRange spells "reset this element"
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// (a NULL buffers array, or a zero entry inside one).
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static Bool ValidateBufferRangeOffsetAndSize(GLenum target, GLintptr offset, GLsizeiptr size,
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const char* funcName) {
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if (size <= 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
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std::format("size ({}) must be greater than zero.", size)));
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return false;
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}
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if (offset < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", funcName,
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std::format("offset ({}) must not be negative.", offset)));
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return false;
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}
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// GL_UNIFORM_BUFFER and GL_SHADER_STORAGE_BUFFER each constrain the offset to their own
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// implementation-defined alignment, which glGetIntegerv already answers.
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GLenum alignmentQuery = GL_NONE;
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if (target == GL_SHADER_STORAGE_BUFFER) {
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alignmentQuery = GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT;
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} else if (target == GL_UNIFORM_BUFFER) {
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alignmentQuery = GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;
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}
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if (alignmentQuery != GL_NONE) {
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GLint alignment = 0;
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GetIntegerv(alignmentQuery, &alignment);
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if (alignment > 0 && (offset % static_cast<GLintptr>(alignment)) != 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", funcName,
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std::format("offset ({}) must be a multiple of {} ({}).", offset,
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MG_Util::ConvertGLEnumToString(alignmentQuery), alignment)));
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return false;
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}
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}
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// A transform feedback capture binding is addressed in 32-bit components, so BOTH the
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// offset and the size must be multiples of 4.
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if (target == GL_TRANSFORM_FEEDBACK_BUFFER && ((offset % 4) != 0 || (size % 4) != 0)) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", funcName,
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std::format("offset ({}) and size ({}) must both be multiples of 4 for "
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"GL_TRANSFORM_FEEDBACK_BUFFER.",
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offset, size)));
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return false;
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}
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return true;
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}
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void BindBufferRange_State(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
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MGLOG_D("%s: target = %s, index = %u, buffer = %u, offset = %d, size = %d", __func__,
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MG_Util::ConvertGLEnumToString(target).c_str(), index, buffer, offset, size);
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BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
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if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
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if (!BufferImpl::ValidateBufferBindingPointIndex(bufferTarget, index)) return;
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if (buffer != 0 && !ValidateBufferRangeOffsetAndSize(target, offset, size, __func__)) return;
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if (bufferTarget == BufferTarget::TransformFeedback && MG_State::pGLContext->IsTransformFeedbackActive()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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@@ -1665,15 +1722,32 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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// ARB_multi_bind: defined by the spec as equivalent to a loop over the single-bind entry
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// points (with buffer 0 resetting the binding point).
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// points (with buffer 0 resetting the binding point) - but only AFTER an up-front check
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// of the whole [first, first + count) range. Looping straight into the single-bind entry
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// points reports the single-bind INVALID_VALUE for an out-of-range index instead of the
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// multi-bind INVALID_OPERATION, and binds the in-range prefix before failing.
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static Bool ValidateMultiBindBufferRange(GLenum target, GLuint first, GLsizei count, const char* funcName) {
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BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
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if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return false;
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return BufferImpl::ValidateBufferBindingPointRange(bufferTarget, first, count, funcName);
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}
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void BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint* buffers) {
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if (!ValidateMultiBindBufferRange(target, first, count, __func__)) return;
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for (GLsizei i = 0; i < count; ++i) {
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BindBufferBase_State(target, first + i, buffers ? buffers[i] : 0);
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}
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}
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// The (offset, size) constraints are the one part of glBindBuffersRange that stays
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// per-element: ARB_multi_bind checks them separately for each binding point, leaves that
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// point unchanged on failure, and still applies the remaining elements - which is exactly
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// what looping into BindBufferRange_State does. Only the [first, first + count) range is
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// an up-front, all-or-nothing check. Elements that name buffer 0 (or a NULL buffers array)
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// reset the binding point through BindBufferBase_State and carry no offset/size to check.
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void BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr* offsets,
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const GLsizeiptr* sizes) {
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if (!ValidateMultiBindBufferRange(target, first, count, __func__)) return;
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for (GLsizei i = 0; i < count; ++i) {
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if (!buffers || buffers[i] == 0) {
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BindBufferBase_State(target, first + i, 0);
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