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https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (MG_Backend/DirectVulkan, trace-replay): extract dump-image capture out of MobileGL backend
Moves snapshot capture entirely into the apitrace retrace layer (glReadPixels + PNG encode). Drops the MOBILEGL_PRESENT_DUMP_PATH / MOBILEGL_PRESENT_STATS / MOBILEGL_PRESENT_DUMP_CALL / MOBILEGL_PRESENT_CURRENT_CALL / MOBILEGL_TRACE_CURRENT_CALL_OVERRIDE plumbing from Config, ConfigLoader, VulkanRenderer (GetPresentedDumpPixel/WritePresentedDumpPpm + present-stats readback), the EGL/GLX/Android ws shims, and the Android trace_replay_core PPM reader. DirectVulkan ReadPixels on the default framebuffer now remaps raw swapchain pixels (top-left origin, preTransform-rotated) to GL orientation (bottom-left origin) so the retrace snapshot matches the golden; SwapchainObject also resizes the default-FBO stencil attachment to the swapchain extent to fix GL_INVALID_FRAMEBUFFER_OPERATION under the glReadPixels completeness check.
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@@ -410,15 +410,8 @@ public:
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return;
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}
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char callNo[32];
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const char *overrideCallNo = getenv("MOBILEGL_TRACE_CURRENT_CALL_OVERRIDE");
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if (overrideCallNo != nullptr && overrideCallNo[0] != '\0') {
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snprintf(callNo, sizeof(callNo), "%s", overrideCallNo);
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} else {
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snprintf(callNo, sizeof(callNo), "%u", retrace::callNo);
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}
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setenv("MOBILEGL_PRESENT_CURRENT_CALL", callNo, 1);
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snprintf(callNo, sizeof(callNo), "%u", retrace::callNo);
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gEgl.swapBuffers(gDisplay, surface);
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unsetenv("MOBILEGL_PRESENT_CURRENT_CALL");
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#if defined(__APPLE__)
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PumpMacOSEvents();
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if (window && !windowShown) {
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