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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectVulkan): age-based eviction for the content-addressed cache family - ProgramFactory entries (shader modules/layouts), PipelineFactory graphics pipelines, compute pipelines and per-layout descriptor-set tracking now retire after ~1024 idle frame boundaries (render-pass-manager sweep precedent), render-pass eviction purges pipelines hashed on the dying handle (closes a handle-recycling stale-pipeline hazard), and the program reflection cache is lifetime-id-keyed and cleared at EGL teardown - shader/program churn no longer grows Vulkan objects without bound
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@@ -65,6 +65,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkPipeline GetOrCreatePipeline(const PipelineCreatePayload& payload);
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void DestroyAll();
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// Frame boundary hook: ages the pipeline cache and destroys long-unused entries
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// (their command buffers retired many frames ago), mirroring
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// VkRenderPassManager::OnPresent's sweep. Returns the number of pipelines
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// destroyed so the caller can drop any memoized VkPipeline handle.
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Uint32 OnFrameBoundary();
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// Destroys every cached pipeline hashed on `renderPass`. Only safe when the
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// caller guarantees GPU idleness for them - the render-pass manager calls this
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// (via the renderer) for passes its own >1024-boundary-idle sweep just evicted,
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// and a pipeline hashed on that handle is only ever bound by draws that also
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// hit the render-pass entry. Also closes the handle-recycling hazard: a
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// recycled VkRenderPass value must never serve a stale pipeline. Returns the
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// number destroyed (callers invalidate memos when non-zero); linear scan is
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// fine, evictions are rare.
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Uint32 EvictByRenderPass(VkRenderPass renderPass);
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// Destroys every cached pipeline built from the program with content hash
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// `programHash`. Called from the ProgramFactory eviction path, which proves the
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// same >1024-boundary idleness (the program's pipelines are only bound by draws
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// that stamp its factory entry). Returns the number destroyed.
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Uint32 EvictByProgramHash(HashType programHash);
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// Driver quirk: suppress depth writes on accumulation-blended pipelines. Multi-pass
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// depth-equality rendering (a blended prepass writes depth that later passes re-test
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// with an equality-inclusive compare on the re-rasterized geometry) requires
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@@ -87,12 +107,26 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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static Bool ShouldSuppressDepthWrite(const PipelineCreatePayload& payload);
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private:
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struct PipelineCacheEntry {
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VkPipeline pipeline = VK_NULL_HANDLE;
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// The hashed inputs the eviction paths key on: programHash ties the entry to
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// its ProgramFactory entry, renderPass records the exact handle the hash
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// folded in (the hash is one-way, so targeted eviction needs them verbatim).
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HashType programHash = 0;
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VkRenderPass renderPass = VK_NULL_HANDLE;
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// Frame-boundary counter value of the last GetOrCreatePipeline hit; drives
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// cache eviction (see OnFrameBoundary).
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Uint64 lastUsedFrame = 0;
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};
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VkPipeline CreatePipeline(const PipelineCreatePayload& payload) const;
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VkDevice m_device = VK_NULL_HANDLE;
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const VulkanRendererConfig& m_config;
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VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
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UnorderedMap<HashType, VkPipeline> m_cache;
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UnorderedMap<HashType, PipelineCacheEntry> m_cache;
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// Monotonic frame-boundary counter (bumped in OnFrameBoundary) for cache aging.
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Uint64 m_frameCounter = 0;
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static inline XXH64_state_t* m_hashState = XXH64_createState();
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static inline Bool s_suppressBlendedDepthWrite = false;
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};
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