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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectVulkan): age-based eviction for the content-addressed cache family - ProgramFactory entries (shader modules/layouts), PipelineFactory graphics pipelines, compute pipelines and per-layout descriptor-set tracking now retire after ~1024 idle frame boundaries (render-pass-manager sweep precedent), render-pass eviction purges pipelines hashed on the dying handle (closes a handle-recycling stale-pipeline hazard), and the program reflection cache is lifetime-id-keyed and cleared at EGL teardown - shader/program churn no longer grows Vulkan objects without bound
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@@ -157,11 +157,27 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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class VkRenderPassManager {
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public:
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using HashType = Uint64;
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// Notified from the OnPresent sweep for each aged-out entry, BEFORE the entry
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// destructor destroys its VkRenderPass: pipelines are hashed on the raw handle,
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// and once destroyed the value may be recycled for an incompatible pass, so
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// dependent caches must purge everything keyed on it in the same step. The
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// wholesale paths (Shutdown/RecreateSwapchain) do not notify - their callers
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// already drop every pipeline outright.
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class IEvictionObserver {
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public:
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virtual ~IEvictionObserver() = default;
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virtual void OnRenderPassDestroyed(VkRenderPass renderPass) = 0;
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};
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VkRenderPassManager(VkDevice device,
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VkPhysicalDevice physicalDevice, VmaAllocator allocator, const VulkanRendererConfig& config,
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VkClearManager& clearManager, VkTextureManager& textureManager, SwapchainObject& swapchainObject);
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~VkRenderPassManager();
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// Observer may be null (no notifications). Not owned.
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void SetEvictionObserver(IEvictionObserver* observer) { m_evictionObserver = observer; }
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Bool Initialize();
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void Shutdown();
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@@ -192,6 +208,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
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// Monotonic frame counter (bumped in OnPresent) for render-pass cache aging.
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Uint64 m_frameCounter = 0;
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IEvictionObserver* m_evictionObserver = nullptr;
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// Bumped whenever a renderbuffer VkImage is (re)created; together with the texture
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// manager's image epoch this invalidates the render-pass fast path on any attachment
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