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[Feat] (MG_State/TextureObject): implement GetIndexOfTextureUploadTarget()
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@@ -71,6 +71,8 @@ namespace MobileGL {
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virtual const UintVec2& GetLevelRange() const = 0;
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virtual void SetBaseLevel(Uint baseLevel) = 0;
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virtual void SetMaxLevel(Uint maxLevel) = 0;
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protected:
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virtual Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const = 0;
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};
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class TextureObjectBase : public ITextureObject {
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