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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectVulkan): properly compute hash for samplers
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@@ -11,12 +11,6 @@
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#include "MG_State/GLState/Core.h"
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namespace MobileGL::MG_Backend::DirectVulkan {
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namespace {
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constexpr Uint64 BuildSamplerKey(Uint externalIndex, Uint16 version) {
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return (static_cast<Uint64>(externalIndex) << 16) | static_cast<Uint64>(version);
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}
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} // namespace
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Bool VkTextureSamplerManager::Initialize(const InitInfo& initInfo) {
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Shutdown();
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@@ -24,9 +18,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_physicalDevice = initInfo.physicalDevice;
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m_commandPool = initInfo.commandPool;
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m_graphicsQueue = initInfo.graphicsQueue;
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m_config = initInfo.config;
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MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE && m_physicalDevice != VK_NULL_HANDLE && m_commandPool != VK_NULL_HANDLE &&
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m_graphicsQueue != VK_NULL_HANDLE, "VkTextureSamplerManager::Initialize failed: invalid Vulkan handles");
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m_graphicsQueue != VK_NULL_HANDLE && m_config != nullptr,
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"VkTextureSamplerManager::Initialize failed: invalid initialization info");
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return true;
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}
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@@ -49,6 +45,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_physicalDevice = VK_NULL_HANDLE;
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m_commandPool = VK_NULL_HANDLE;
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m_graphicsQueue = VK_NULL_HANDLE;
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m_config = nullptr;
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}
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Bool VkTextureSamplerManager::SyncTextureAndGetDescriptor(const MG_State::GLState::ITextureObject& texture,
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@@ -375,8 +372,37 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return 0;
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}
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Uint64 VkTextureSamplerManager::BuildSamplerKey(const MG_State::GLState::SamplerObject& sampler) const {
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MOBILEGL_ASSERT(m_config != nullptr, "VkTextureSamplerManager::BuildSamplerKey: m_config is null");
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XXHASH_VERIFY(XXH64_reset(m_hashState, m_config->CacheVersion));
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const auto minFilter = sampler.GetMinFilter();
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XXHASH_VERIFY(XXH64_update(m_hashState, &minFilter, sizeof(minFilter)));
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const auto magFilter = sampler.GetMagFilter();
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XXHASH_VERIFY(XXH64_update(m_hashState, &magFilter, sizeof(magFilter)));
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const auto mipmapMode = sampler.GetMipmapMode();
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XXHASH_VERIFY(XXH64_update(m_hashState, &mipmapMode, sizeof(mipmapMode)));
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const auto wrapS = sampler.GetWrapS();
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XXHASH_VERIFY(XXH64_update(m_hashState, &wrapS, sizeof(wrapS)));
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const auto wrapT = sampler.GetWrapT();
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XXHASH_VERIFY(XXH64_update(m_hashState, &wrapT, sizeof(wrapT)));
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const auto wrapR = sampler.GetWrapR();
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XXHASH_VERIFY(XXH64_update(m_hashState, &wrapR, sizeof(wrapR)));
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const auto minLod = sampler.GetMinLod();
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XXHASH_VERIFY(XXH64_update(m_hashState, &minLod, sizeof(minLod)));
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const auto maxLod = sampler.GetMaxLod();
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XXHASH_VERIFY(XXH64_update(m_hashState, &maxLod, sizeof(maxLod)));
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const auto lodBias = sampler.GetLodBias();
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XXHASH_VERIFY(XXH64_update(m_hashState, &lodBias, sizeof(lodBias)));
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const auto compareMode = sampler.GetCompareMode();
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XXHASH_VERIFY(XXH64_update(m_hashState, &compareMode, sizeof(compareMode)));
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const auto compareFunc = sampler.GetSamplerCompareFunc();
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XXHASH_VERIFY(XXH64_update(m_hashState, &compareFunc, sizeof(compareFunc)));
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return XXH64_digest(m_hashState);
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}
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VkSampler VkTextureSamplerManager::GetOrCreateSampler(const MG_State::GLState::SamplerObject& sampler) {
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const Uint64 key = BuildSamplerKey(sampler.GetExternalIndex(), sampler.GetVersion());
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const Uint64 key = BuildSamplerKey(sampler);
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auto it = m_samplers.find(key);
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if (it != m_samplers.end()) {
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return it->second.handle;
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