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[Perf] (MG_Backend/DirectVulkan): skip per-draw pipeline resolution when pipeline state unchanged; SetupDraw 54%->51%, fps 109->127
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@@ -378,6 +378,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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FrameContext m_frameContext;
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UniquePtr<PipelineFactory> m_pipelineFactory;
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// Single-slot "last pipeline" memo: skip the per-draw GetOrCreatePipeline work (state
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// gather + synthetic vertex-input rebuild + payload hash + lookup) when the full pipeline
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// state is unchanged from the previous draw. The key provably covers every pipeline field.
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// Reset per-frame and on pipeline destruction so the cached handle can never dangle.
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Bool m_lastPipelineValid = false;
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GLenum m_lastPipelineMode = 0;
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Uint64 m_lastPipelineProgramHash = 0;
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Uint64 m_lastPipelineVertexInputHash = 0;
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Uint64 m_lastPipelineRenderPassHash = 0;
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Uint m_lastPipelineRenderStateVersion = 0;
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ProgramFactory::CompileOptionFlags m_lastPipelineTransformFlags = {};
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VkPipeline m_lastPipelineResult = VK_NULL_HANDLE;
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UnorderedMap<ProgramFactory::HashType, VkPipeline> m_computePipelines;
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UniquePtr<ProgramFactory> m_programFactory;
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UniquePtr<UniformManager> m_uniformManager;
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