[Feat] (MG_Impl): implement the double-precision uniform state

glUniform*d, glUniformMatrix*dv, their glProgramUniform twins and glGetUniformdv were
all stubs - 35 entry points - so a GL 4.0 program's double uniforms could be declared
and located but never set or read. Worse, glGetUniformfv on one did reach the storage:
the generic getter memcpy'd the uniform's declared size into the caller's buffer, so a
4-byte float pointer received 8 bytes. That overrun is what took the process down in
KHR-GL40.gpu_shader_fp64.fp64.state_query.

The upload path is already templated on the component type, so the vector forms are
wiring. A matrix is not: the column stride the linker used for a double matrix is not
the 16 bytes a float one gets. It is not guessed - the slot the uniform was given is
exactly `columns` columns wide, so dividing states the stride the rest of the pipeline
already agreed on, for both the upload and the readback.

The four getters now convert instead of reinterpreting when the uniform holds doubles,
following GL 4.6 core 7.6: round to nearest for the integer queries, and clamp into the
queried type's range so a negative double read through glGetUniformuiv is 0 rather than
its two's complement.

The case still fails one step further on, where it queries the same uniforms through
GL_ARB_program_interface_query: those calls are answered by the backend program, and an
fp64 shader has none - ESSL has no doubles, so it never links. Answering them from the
frontend reflection is a separate change.
This commit is contained in:
BZLZHH
2026-08-04 11:06:15 -04:00
parent b95fcb7bca
commit 38497174c8
3 changed files with 449 additions and 36 deletions
@@ -909,24 +909,24 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP4ui, GLenum type, GLuint color) DECLAR
DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorP4uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorP4uiv, type, color)
DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3ui, GLenum type, GLuint color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3ui, type, color)
DECLARE_GL_FUNCTION_STUB_HEAD(void, SecondaryColorP3uiv, GLenum type, const GLuint* color) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, SecondaryColorP3uiv, type, color)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1d, GLint location, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1d, location, x)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2d, GLint location, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2d, location, x, y)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3d, GLint location, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3d, location, x, y, z)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4d, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4d, location, x, y, z, w)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform1dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform1dv, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform2dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform2dv, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform3dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform3dv, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Uniform4dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Uniform4dv, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix2x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix2x4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix3x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix3x4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4x2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, UniformMatrix4x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, UniformMatrix4x3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformdv, GLuint program, GLint location, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformdv, program, location, params)
DECLARE_GL_FUNCTION_HEAD(void, Uniform1d, GLint location, GLdouble x) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform1d, location, x)
DECLARE_GL_FUNCTION_HEAD(void, Uniform2d, GLint location, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform2d, location, x, y)
DECLARE_GL_FUNCTION_HEAD(void, Uniform3d, GLint location, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform3d, location, x, y, z)
DECLARE_GL_FUNCTION_HEAD(void, Uniform4d, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform4d, location, x, y, z, w)
DECLARE_GL_FUNCTION_HEAD(void, Uniform1dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform1dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, Uniform2dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform2dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, Uniform3dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform3dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, Uniform4dv, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Uniform4dv, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2x3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix2x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix2x4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix3x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix3x2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix3x4dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix3x4dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix4x2dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix4x2dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, UniformMatrix4x3dv, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, UniformMatrix4x3dv, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, GetUniformdv, GLuint program, GLint location, GLdouble* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetUniformdv, program, location, params)
DECLARE_GL_FUNCTION_STUB_HEAD(GLint, GetSubroutineUniformLocation, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLint, GetSubroutineUniformLocation, program, shadertype, name)
DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetSubroutineIndex, GLuint program, GLenum shadertype, const GLchar* name) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetSubroutineIndex, program, shadertype, name)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveSubroutineUniformiv, GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveSubroutineUniformiv, program, shadertype, index, pname, values)
@@ -941,23 +941,23 @@ DECLARE_GL_FUNCTION_HEAD(void, DrawTransformFeedbackStream, GLenum mode, GLuint
DECLARE_GL_FUNCTION_HEAD(void, BeginQueryIndexed, GLenum target, GLuint index, GLuint id) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BeginQueryIndexed, target, index, id)
DECLARE_GL_FUNCTION_HEAD(void, EndQueryIndexed, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, EndQueryIndexed, target, index)
DECLARE_GL_FUNCTION_HEAD(void, GetQueryIndexediv, GLenum target, GLuint index, GLenum pname, GLint* params) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetQueryIndexediv, target, index, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1d, GLuint program, GLint location, GLdouble v0) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1d, program, location, v0)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform1dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform1dv, program, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2d, GLuint program, GLint location, GLdouble v0, GLdouble v1) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2d, program, location, v0, v1)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform2dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform2dv, program, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3d, program, location, v0, v1, v2)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform3dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform3dv, program, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4d, program, location, v0, v1, v2, v3)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniform4dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniform4dv, program, location, count, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix2x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix2x4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix3x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix3x4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ProgramUniformMatrix4x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ProgramUniformMatrix4x3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1d, GLuint program, GLint location, GLdouble v0) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1d, program, location, v0)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform1dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform1dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2d, GLuint program, GLint location, GLdouble v0, GLdouble v1) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2d, program, location, v0, v1)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform2dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform2dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3d, program, location, v0, v1, v2)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform3dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform3dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4d, GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4d, program, location, v0, v1, v2, v3)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniform4dv, GLuint program, GLint location, GLsizei count, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniform4dv, program, location, count, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix2x3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3x2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix2x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix2x4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x2dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x2dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix3x4dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix3x4dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_HEAD(void, ProgramUniformMatrix4x3dv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ProgramUniformMatrix4x3dv, program, location, count, transpose, value)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL1d, GLuint index, GLdouble x) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL1d, index, x)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL2d, GLuint index, GLdouble x, GLdouble y) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL2d, index, x, y)
DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3d, GLuint index, GLdouble x, GLdouble y, GLdouble z) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL3d, index, x, y, z)