[Fix] (MG_Backend): read back the stencil half, and clear an sRGB target to the value asked for

Two reasons a framebuffer's contents came back wrong, both on the read/clear
side rather than the write side.

Stencil, on both backends. The CTS reads stencil with glReadPixels(GL_STENCIL_INDEX,
GL_INT), which is as legal as the unsigned widths, and neither backend accepted
it: DirectGLES's ReadPixelsStencilViaNative rejected every signed type, after
which the call fell through to a native ES read the driver refuses and nothing
was written at all, so the caller kept its zeros; DirectVulkan's pack switch had
no GL_INT case, and of the cases it did have only GL_UNSIGNED_INT sourced the
stencil plane - GL_FLOAT and GL_UNSIGNED_SHORT emitted a depth value, which is
meaningless for a stencil-only image. Both now take the signed and float widths,
and DirectVulkan decides "this is a stencil read" once rather than per type.
DirectGLES also gains the GL_FLOAT_32_UNSIGNED_INT_24_8_REV fallback a
DEPTH32F_STENCIL8 attachment needs, which rejects the 24_8 packed type.

sRGB, on DirectVulkan. Every other write path goes through the UNORM twin view
while GL_FRAMEBUFFER_SRGB is off, storing the raw value GL asked for, but a
deferred clear is materialised with vkCmdClearColorImage - which names the image,
so the driver applied the sRGB transfer function and a clear to 0.25 landed at
0.537. PreCompensateSrgbClearColor hands it the linear colour whose encoding is
the requested value instead. It is a no-op for non-sRGB destinations, for integer
clear encodings, and when GL_FRAMEBUFFER_SRGB is on and GL really does want the
encode.

Takes renderbuffers_storage from failing to passing on both backends, plus
renderbuffers_storage_multisample and framebuffers_blit on Espryt.
This commit is contained in:
BZLZHH
2026-08-05 03:41:23 -04:00
parent 9eda2147b1
commit 3b3b6e5b8b
4 changed files with 86 additions and 13 deletions
+32 -5
View File
@@ -4566,14 +4566,27 @@ namespace MobileGL::MG_Backend::DirectGLES {
Vector<Uint32> packed(outStencil.size(), 0);
ClearGLErrors();
g_GLESFuncs.glReadPixels(x, y, width, height, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, packed.data());
if (g_GLESFuncs.glGetError() == GL_NO_ERROR) {
for (SizeT i = 0; i < outStencil.size(); ++i) {
outStencil[i] = static_cast<Uint8>(packed[i] & 0xFFu);
}
return true;
}
// A DEPTH32F_STENCIL8 attachment rejects the 24_8 type: its packed layout is a float depth
// followed by a padded stencil byte, eight bytes per pixel with the index at offset 4.
Vector<Uint8> packed32f(outStencil.size() * 8u, 0);
ClearGLErrors();
g_GLESFuncs.glReadPixels(x, y, width, height, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
packed32f.data());
const GLenum packedError = g_GLESFuncs.glGetError();
if (packedError != GL_NO_ERROR) {
MGLOG_E("ReadPixels: neither GL_STENCIL_INDEX nor GL_DEPTH_STENCIL readback is available: %s",
MGLOG_E("ReadPixels: no stencil readback path is available: %s",
MG_Util::ConvertGLEnumToString(packedError).c_str());
return false;
}
for (SizeT i = 0; i < outStencil.size(); ++i) {
outStencil[i] = static_cast<Uint8>(packed[i] & 0xFFu);
outStencil[i] = packed32f[i * 8u + 4u];
}
return true;
}
@@ -4583,11 +4596,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
// values themselves are always 8 bits.
static Bool ReadPixelsStencilViaNative(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type,
void* pixels) {
// GL 4.6 core 18.2.8: a stencil index is written unconverted into whichever integer width
// the client asked for, and converted to a float value for GL_FLOAT. The signed widths are
// as legal as the unsigned ones - the CTS reads stencil with GL_INT - and rejecting them
// here used to let the call fall through to a native ES read the driver refuses, after
// which nothing was written at all and the caller kept its zeros.
SizeT dstPixelBytes = 0;
switch (type) {
case GL_UNSIGNED_BYTE: dstPixelBytes = sizeof(Uint8); break;
case GL_UNSIGNED_SHORT: dstPixelBytes = sizeof(Uint16); break;
case GL_UNSIGNED_INT: dstPixelBytes = sizeof(Uint32); break;
case GL_UNSIGNED_BYTE:
case GL_BYTE: dstPixelBytes = sizeof(Uint8); break;
case GL_UNSIGNED_SHORT:
case GL_SHORT: dstPixelBytes = sizeof(Uint16); break;
case GL_UNSIGNED_INT:
case GL_INT: dstPixelBytes = sizeof(Uint32); break;
case GL_FLOAT: dstPixelBytes = sizeof(GLfloat); break;
default: return false;
}
if (width <= 0 || height <= 0) {
@@ -4621,11 +4643,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
for (GLsizei col = 0; col < width; ++col) {
switch (type) {
case GL_UNSIGNED_BYTE:
case GL_BYTE:
rowBuf[static_cast<SizeT>(col)] = srcRow[col];
break;
case GL_UNSIGNED_SHORT:
case GL_SHORT:
reinterpret_cast<Uint16*>(rowBuf.data())[col] = srcRow[col];
break;
case GL_FLOAT:
reinterpret_cast<GLfloat*>(rowBuf.data())[col] = static_cast<GLfloat>(srcRow[col]);
break;
default:
reinterpret_cast<Uint32*>(rowBuf.data())[col] = srcRow[col];
break;