mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
[Feat] (MG_Backend/DirectGLES): support compute shaders
This commit is contained in:
@@ -11,6 +11,10 @@
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void DispatchComputeIndirect(GLintptr indirect);
|
||||
void MemoryBarrier(GLbitfield barriers);
|
||||
void MemoryBarrierByRegion(GLbitfield barriers);
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
|
||||
Reference in New Issue
Block a user