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[Feat] (MG_Backend/DirectGLES): support compute shaders
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@@ -14,5 +14,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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const GLubyte* GetString(GLenum name);
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const GLubyte* GetStringi(GLenum name, GLuint index);
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void GetIntegerv(GLenum pname, GLint* params);
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void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
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void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
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GLenum GetError();
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} // namespace MobileGL::MG_Impl::GLImpl
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