[Feat] (MG_Backend/DirectGLES): support compute shaders

This commit is contained in:
2026-06-05 10:41:23 +08:00
parent dcd37f3c38
commit 3bd8a62aa8
19 changed files with 775 additions and 46 deletions
@@ -11,6 +11,8 @@
namespace MobileGL::MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
GLenum format);
void GenerateMipmap(GLenum target);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,