[Feat] (MG_Backend/DirectGLES): support compute shaders

This commit is contained in:
2026-06-05 10:41:23 +08:00
parent dcd37f3c38
commit 3bd8a62aa8
19 changed files with 775 additions and 46 deletions
+8
View File
@@ -203,6 +203,14 @@ namespace MobileGL::MG_State {
return m_textureState.GetUnitObject(unit);
}
ImageTextureBinding& GLContext::GetImageTextureBinding(Int unit) {
return m_textureState.GetImageTextureBinding(unit);
}
const ImageTextureBinding& GLContext::GetImageTextureBinding(Int unit) const {
return m_textureState.GetImageTextureBinding(unit);
}
Bool GLContext::ValidateTextureName(Uint index) const {
return m_textureState.ValidateName(index);
}