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[Feat] (MG_Backend/DirectGLES): support compute shaders
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@@ -203,6 +203,14 @@ namespace MobileGL::MG_State {
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return m_textureState.GetUnitObject(unit);
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}
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ImageTextureBinding& GLContext::GetImageTextureBinding(Int unit) {
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return m_textureState.GetImageTextureBinding(unit);
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}
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const ImageTextureBinding& GLContext::GetImageTextureBinding(Int unit) const {
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return m_textureState.GetImageTextureBinding(unit);
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}
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Bool GLContext::ValidateTextureName(Uint index) const {
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return m_textureState.ValidateName(index);
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}
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