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[Feat] (MG_Backend/DirectGLES): support compute shaders
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@@ -78,6 +78,8 @@ namespace MobileGL {
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const SharedPtr<ITextureObject>& CreateTextureObject(Uint index, TextureTarget target);
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void MarkTextureObjectForDeletion(Uint index);
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TextureUnit& GetTextureUnitObject(Int unit);
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ImageTextureBinding& GetImageTextureBinding(Int unit);
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const ImageTextureBinding& GetImageTextureBinding(Int unit) const;
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Bool ValidateTextureName(Uint index) const;
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Bool ValidateTextureObject(Uint index) const;
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Int GetActiveTextureUnit() const;
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