[Fix] (MG_Impl/GLImpl): fix more OpenGL 3.x piglit cases

This commit is contained in:
2026-07-02 12:36:58 +08:00
parent 9b06475811
commit 3c643d943a
6 changed files with 276 additions and 85 deletions
@@ -19,6 +19,7 @@ namespace MobileGL::MG_State::GLState {
BufferTarget::DrawIndirect, BufferTarget::Parameter, BufferTarget::ShaderStorage);
constexpr const auto BufferBindPointTargets = ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback,
BufferTarget::AtomicCounter, BufferTarget::ShaderStorage);
constexpr SizeT BufferBindingPointCount = 36;
class BufferState {
public:
@@ -45,6 +46,7 @@ namespace MobileGL::MG_State::GLState {
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
// TODO: query the count somewhere globally?
// For glBindBufferBase / glBindBufferRange
Array<Array<BindingSlotRange1D<BufferObject>, 16>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
Array<Array<BindingSlotRange1D<BufferObject>, BufferBindingPointCount>, BufferBindPointTargets.size()>
m_bufferBindPointTargets;
};
} // namespace MobileGL::MG_State::GLState