[Refactor] (MG_Backend/DirectVulkan): Move renderpass/framebuffer vk management out of VulkanRenderer.

This commit is contained in:
BZLZHH
2026-02-21 20:53:33 +08:00
parent d5940f40be
commit 3c66016489
6 changed files with 483 additions and 306 deletions
@@ -20,19 +20,67 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
};
struct OffscreenRenderTargetInfo {
Uint targetExternalIndex = 0;
Uint16 targetVersion = 0;
VkImageView colorView = VK_NULL_HANDLE;
VkFormat colorFormat = VK_FORMAT_UNDEFINED;
VkImageView depthStencilView = VK_NULL_HANDLE;
VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
VkExtent2D extent = {0, 0};
};
Bool Initialize(const InitInfo& initInfo);
void Shutdown();
Bool RecreateDefaultFramebuffers(const Vector<VkImageView>& colorViews,
const Vector<VkImageView>& depthStencilViews, VkExtent2D extent);
Bool GetDefaultRenderTarget(Uint32 imageIndex, VkRenderPass& outRenderPass, VkFramebuffer& outFramebuffer,
VkExtent2D& outExtent, VkFormat& outDepthStencilFormat) const;
Bool EnsureOffscreenRenderTarget(const OffscreenRenderTargetInfo& targetInfo);
Bool GetOffscreenRenderTarget(Uint targetExternalIndex, VkRenderPass& outRenderPass,
VkFramebuffer& outFramebuffer, VkExtent2D& outExtent,
VkFormat& outDepthStencilFormat) const;
void RemoveOffscreenRenderTarget(Uint targetExternalIndex);
void BeginRenderPass(VkCommandBuffer commandBuffer, VkRenderPass renderPass, VkFramebuffer framebuffer,
VkExtent2D extent) const;
void EndRenderPass(VkCommandBuffer commandBuffer) const;
void RecordColorClear(VkCommandBuffer commandBuffer, VkExtent2D extent,
const VkClearColorValue& clearColor) const;
void RecordDepthStencilClear(VkCommandBuffer commandBuffer, VkExtent2D extent, GLbitfield mask, Float depth,
Uint32 stencil, VkFormat depthStencilFormat) const;
VkRenderPass GetLoadRenderPass() const;
VkRenderPass GetClearRenderPass() const;
private:
struct OffscreenRenderTarget {
Uint16 targetVersion = 0;
VkImageView colorView = VK_NULL_HANDLE;
VkFormat colorFormat = VK_FORMAT_UNDEFINED;
VkImageView depthStencilView = VK_NULL_HANDLE;
VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
VkExtent2D extent = {0, 0};
VkRenderPass renderPassLoad = VK_NULL_HANDLE;
VkFramebuffer framebuffer = VK_NULL_HANDLE;
};
VkRenderPass CreateDefaultRenderPass(VkAttachmentLoadOp colorLoadOp) const;
VkRenderPass CreateRenderPass(VkFormat colorFormat, VkFormat depthStencilFormat, VkAttachmentLoadOp colorLoadOp,
VkImageLayout colorFinalLayout) const;
void DestroyDefaultFramebuffers();
void DestroyOffscreenRenderTarget(OffscreenRenderTarget& target);
static Bool HasStencilComponent(VkFormat format);
VkDevice m_device = VK_NULL_HANDLE;
VkFormat m_colorFormat = VK_FORMAT_UNDEFINED;
VkFormat m_depthStencilFormat = VK_FORMAT_UNDEFINED;
VkRenderPass m_renderPassLoad = VK_NULL_HANDLE;
VkRenderPass m_renderPassClear = VK_NULL_HANDLE;
Vector<VkFramebuffer> m_defaultFramebuffers;
VkExtent2D m_defaultExtent = {0, 0};
UnorderedMap<Uint, OffscreenRenderTarget> m_offscreenRenderTargets;
};
} // namespace MobileGL::MG_Backend::DirectVulkan