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[Fix, Feat, Test] (MG_Backend/DirectGLES, MG_Test): the draw-parameter builtins never reached the draws that carry them, and glMultiDrawArraysIndirectCount had no backend at all
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@@ -82,14 +82,26 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// GLES core supports only GL_PRIMITIVE_RESTART_FIXED_INDEX. Throws when the app enabled
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// the arbitrary GL_PRIMITIVE_RESTART with a non-fixed index for this index type.
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void CheckPrimitiveRestartSupported(GLenum indexType);
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// Feed the current program's gl_BaseInstance / gl_DrawID emulation uniforms. Both are
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// no-ops when the program does not read the corresponding builtin.
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// Feed the current program's gl_BaseInstance / gl_DrawID / gl_BaseVertex emulation
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// uniforms. All are no-ops when the program does not read the corresponding builtin.
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void SetCurrentBaseInstance(Uint32 baseInstance);
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void SetCurrentDrawID(Uint32 drawId);
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// GL's gl_BaseVertex is the base-vertex parameter of an indexed draw and zero for every
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// command that has none - including all the DrawArrays forms - so every draw path that
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// does not carry one must leave this at zero rather than inherit the last draw's value.
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void SetCurrentBaseVertex(Int32 baseVertex);
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// True when the current program actually reads gl_DrawID, i.e. when a batched
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// (single driver call) multi-draw tier would have to feed it one value for the whole
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// batch and would therefore be wrong.
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Bool CurrentProgramReadsDrawID();
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// Same question for gl_BaseVertex: a batched multi-draw tier cannot give each sub-draw
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// its own base vertex through a uniform either.
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Bool CurrentProgramReadsBaseVertex();
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// Both of the above, conservatively, for a caller that must decide BEFORE PrepareForDraw
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// has synced the program - where "does not read it" is indistinguishable from "cannot be
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// asked yet". Answers true whenever the backend twin is missing or predates the current
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// link.
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Bool CurrentProgramMayNeedPerSubDrawBuiltins(Bool batchCarriesBaseVertices);
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template <typename StateObject, typename BackendObject>
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class StateBackendObjectRegistry {
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@@ -1025,9 +1037,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void SetBaseInstance(Uint32 baseInstance) const;
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void SetBaseInstanceWordIndex(Int32 wordIndex) const;
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void SetDrawID(Uint32 drawId) const;
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void SetBaseVertex(Int32 baseVertex) const;
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// True when the transpiled program kept a gl_DrawID uniform, i.e. SetDrawID
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// actually reaches a shader read rather than being discarded.
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Bool ReadsDrawID() const { return m_drawIdUniformLocation >= 0; }
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// Same for gl_BaseVertex: only a program that reads it pays for the per-draw
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// uniform write, and only such a program needs the reset after one.
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Bool ReadsBaseVertex() const { return m_baseVertexUniformLocation >= 0; }
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Int GetIndirectParamsBinding() const { return m_indirectParamsBinding; }
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Uint GetBackendProgramId() const { return m_backendProgramId; }
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// False when the last SyncToBackend could not produce a usable program (a
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@@ -1077,6 +1093,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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Uint m_backendGlobalUBOId = 0;
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Int m_baseInstanceUniformLocation = -1;
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Int m_drawIdUniformLocation = -1;
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Int m_baseVertexUniformLocation = -1;
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Int m_baseInstanceWordIndexUniformLocation = -1;
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Int m_indirectParamsBinding = -1;
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Uint32 m_snormFallbackClampOutputMask = 0;
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