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[Fix] (MG_Test/Program): does this fix ci failure?
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@@ -1204,9 +1204,9 @@ TEST_F(ProgramTest, CompileShaderWithSamplerAsVarName) {
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spvc_compiler_options options;
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spvcSession.CreateOptions(&options);
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spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 460);
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spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 320);
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spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_TRUE);
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// spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
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spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
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spvcSession.SetOptions(options);
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