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[Feat] (MG_Backend/DirectVulkan): generate mipmap, add fallback texture, implement shader-based depth mipmap blit, enumerate more vk physical device features
- Supporting iterationT
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@@ -32,6 +32,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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struct TrackedAttachmentLayoutInfo {
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TrackedAttachmentTarget target = TrackedAttachmentTarget::Texture;
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MG_State::GLState::ITextureObject* texture = nullptr;
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Uint32 textureMipLevel = 0;
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Uint32 swapchainImageIndex = 0;
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VkImageLayout finalLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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};
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