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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 13:18:31 +09:00
[Feat] (MG_Impl/Drawing): Implement more draw funcs.
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@@ -48,7 +48,146 @@ namespace MobileGL {
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#endif
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}
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void MultiDrawElementsIndirect_Backend(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
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GLsizei stride) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
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#endif
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}
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void MultiDrawArraysIndirect_Backend(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
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#endif
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}
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void DrawRangeElementsBaseVertex_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
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#endif
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}
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void DrawRangeElements_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawRangeElements(mode, start, end, count, type, indices);
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#endif
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}
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void DrawElementsInstancedBaseVertexBaseInstance_Backend(GLenum mode, GLsizei count, GLenum type,
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const void* indices, GLsizei instancecount,
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GLint basevertex, GLuint baseinstance) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawElementsInstancedBaseVertexBaseInstance(
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mode, count, type, indices, instancecount, basevertex, baseinstance);
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#endif
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}
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void DrawElementsInstancedBaseVertex_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount,
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basevertex);
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#endif
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}
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void DrawElementsInstancedBaseInstance_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLuint baseinstance) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount,
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baseinstance);
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#endif
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}
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void DrawElementsInstanced_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawElementsInstanced(mode, count, type, indices, instancecount);
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#endif
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}
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void DrawElementsIndirect_Backend(GLenum mode, GLenum type, const void* indirect) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawElementsIndirect(mode, type, indirect);
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#endif
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}
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void DrawArraysInstancedBaseInstance_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
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#endif
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}
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void DrawArraysInstanced_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawArraysInstanced(mode, first, count, instancecount);
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#endif
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}
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void DrawArraysIndirect_Backend(GLenum mode, const void* indirect) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::DrawArraysIndirect(mode, indirect);
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#endif
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
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GLsizei stride) {
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MultiDrawElementsIndirect_Backend(mode, type, indirect, drawcount, stride);
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}
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
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MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride);
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}
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex) {
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DrawRangeElementsBaseVertex_Backend(mode, start, end, count, type, indices, basevertex);
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}
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void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
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DrawRangeElements_Backend(mode, start, end, count, type, indices);
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}
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void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
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DrawElementsInstancedBaseVertexBaseInstance_Backend(mode, count, type, indices, instancecount, basevertex,
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baseinstance);
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}
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void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex) {
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DrawElementsInstancedBaseVertex_Backend(mode, count, type, indices, instancecount, basevertex);
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}
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void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLuint baseinstance) {
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DrawElementsInstancedBaseInstance_Backend(mode, count, type, indices, instancecount, baseinstance);
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}
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void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount) {
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DrawElementsInstanced_Backend(mode, count, type, indices, instancecount);
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}
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void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
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DrawElementsIndirect_Backend(mode, type, indirect);
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}
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void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance) {
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DrawArraysInstancedBaseInstance_Backend(mode, first, count, instancecount, baseinstance);
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}
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void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
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DrawArraysInstanced_Backend(mode, first, count, instancecount);
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}
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void DrawArraysIndirect(GLenum mode, const void* indirect) {
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DrawArraysIndirect_Backend(mode, indirect);
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}
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) {
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DrawElementsBaseVertex_Backend(mode, count, type, indices, basevertex);
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}
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