[Feat] (MG_State/Program): GetAttachedShaders

This commit is contained in:
2025-08-11 23:07:15 +08:00
parent 21a46ee151
commit 408b62a495
5 changed files with 29 additions and 4 deletions
@@ -59,6 +59,10 @@ namespace MobileGL {
void ProgramObject::MarkAsDeleted() {
m_deleteStatus = true;
}
Vector<SharedPtr<ShaderObject>>& ProgramObject::GetAttachedShaders() {
return m_shaders;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL