[Fix]: save order of uniform names, and apply it at linking and buffer mapping

This commit is contained in:
2025-06-08 20:19:06 +08:00
parent c183203264
commit 40a458b743
6 changed files with 18 additions and 8 deletions
@@ -43,6 +43,10 @@ namespace MG_Diligent {
std::vector<Diligent::LayoutElement> inputLayout;
GLuint DefaultFBO = 0;
ProgramObject programObj;
// Uniform names, in the order of their index in uniform buffer
std::vector<std::string> uniformBufferNames;
Diligent::IBuffer* pDefaultUBO = nullptr;
std::unordered_map<std::string, Diligent::SHADER_TYPE> uniformStages;
@@ -239,7 +243,7 @@ namespace MG_Diligent {
void ConfigureResourceLayout(
Diligent::GraphicsPipelineStateCreateInfo& PSOCreateInfo,
const GLProgramInfo& programInfo);
GLProgramInfo& programInfo);
};
extern PipelineStateManager g_PSOManager;