mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
This commit is contained in:
@@ -32,6 +32,12 @@
|
||||
#ifndef MOBILEGL_GL_VERTEXARRAY_H
|
||||
#include "MG_GL/GL/VertexArray/GL_VertexArray.h"
|
||||
#endif
|
||||
#ifndef MOBILEGL_GLSTATE_H
|
||||
#include "MG_GL/State/Core/GLState.h"
|
||||
#endif
|
||||
#ifndef MOBILEGL_TEXTURESTATE_H
|
||||
#include "MG_GL/State/Texture/TextureState.h"
|
||||
#endif
|
||||
#ifndef MOBILEGL_LOOKUP_H
|
||||
#include "MG_GL/GLX/LookUp/LookUp.h"
|
||||
#endif
|
||||
@@ -64,6 +70,7 @@
|
||||
#include <array>
|
||||
#include <random>
|
||||
#include <unordered_map>
|
||||
#include <queue>
|
||||
#include <vulkan/vulkan.h>
|
||||
#include <glslang/Public/ShaderLang.h>
|
||||
#include <glslang/Include/Types.h>
|
||||
|
||||
Reference in New Issue
Block a user