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[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
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@@ -12,7 +12,6 @@ namespace MG_GL::GL {
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const ::GLubyte* GetStringi(GLenum name, GLuint index);
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::GLenum GetError();
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void GetIntegerv(GLenum pname, GLint *params);
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void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
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}
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#endif //MOBILEGL_GL_GETTER_H
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