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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (MG_Util, MG_IntegrationTest): advertise the GL 4.3 VIEWPORT_BOUNDS_RANGE floor on a GLES driver that has no such query, instead of a range admitting no origin
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@@ -199,5 +199,61 @@ namespace MGITest {
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"derived component limits are computed in";
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}
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// ARB_viewport_array's own limits. They are advertised from three different places -
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// GL_MAX_VIEWPORTS from the frontend's indexed state width, the bounds range and the
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// subpixel bits from the backend caps table - and each backend fills that table from a
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// different source, so all three are checked on both lanes.
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//
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// GL_VIEWPORT_BOUNDS_RANGE is the one that shipped wrong: GLES has no such query, the
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// DirectGLES loader's glGetFloatv(GL_VIEWPORT_BOUNDS_RANGE) therefore raised
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// GL_INVALID_ENUM and left the probe's zero-initialized array in place, and MobileGL
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// advertised [0, 0] - a range that admits no viewport origin at all, and the check that
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// kept KHR-GL43.viewport_array.queries red on Espryt after the indexed-state work.
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TEST_F(AdvertisedLimitsScenario, ViewportArrayLimitsMeetTheirGL43Floors) {
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GLint maxViewports = -1;
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glGetIntegerv(GL_MAX_VIEWPORTS, &maxViewports);
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ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
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EXPECT_GE(maxViewports, 16) << "GL 4.3 core table 23.53 sets the MAX_VIEWPORTS minimum at 16";
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EXPECT_LE(maxViewports, 256) << "one viewport rectangle of indexed state is allocated per advertised "
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"viewport, and the CTS sizes its arrays off this number";
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GLfloat boundsRange[2] = {1.0f, -1.0f};
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glGetFloatv(GL_VIEWPORT_BOUNDS_RANGE, boundsRange);
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ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
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EXPECT_LE(boundsRange[0], -32768.0f)
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<< "GL 4.6 core table 23.60 sets the VIEWPORT_BOUNDS_RANGE minimum at [-32768, 32767]; got ["
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<< boundsRange[0] << ", " << boundsRange[1] << "]";
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EXPECT_GE(boundsRange[1], 32767.0f)
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<< "GL 4.6 core table 23.60 sets the VIEWPORT_BOUNDS_RANGE minimum at [-32768, 32767]; got ["
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<< boundsRange[0] << ", " << boundsRange[1] << "]";
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// KNOWN INFIDELITY, pinned here rather than hidden. MobileGL reports the driver's own
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// VIEWPORT_SUBPIXEL_BITS (4 on llvmpipe, i.e. 1/16-pixel viewport precision), but the
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// float viewport rectangle glViewportIndexedf stores is snapped to integers on its
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// way to both backends (ComputeGLViewport, DirectGLES SyncRenderState). The STATE
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// round trip is exact - which is all KHR-GL43.viewport_array.viewport_api checks, and
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// all this cluster set out to fix - so the gap is in rasterization only: a fractional
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// viewport origin rasterizes as if it had been rounded. Nothing in the suite or in
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// Minecraft sets one. Only the spec floor is asserted; tightening this to EQ(0) would
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// mean advertising no subpixel precision at all, which is a separate decision about a
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// limit MobileGL currently passes through from the driver.
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GLint subpixelBits = -1;
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glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixelBits);
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ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
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EXPECT_GE(subpixelBits, 0) << "GL 4.6 core table 23.60: VIEWPORT_SUBPIXEL_BITS has a minimum of 0, and "
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"a negative value is what a sign-flipped uint32 looks like";
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GLint viewportDims[2] = {-1, -1};
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glGetIntegerv(GL_MAX_VIEWPORT_DIMS, viewportDims);
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ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
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GLint maxRenderbufferSize = -1;
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glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &maxRenderbufferSize);
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ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
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// GL 4.6 core 13.6.1: MAX_VIEWPORT_DIMS must be at least as large as the largest
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// renderable surface, or a full-size framebuffer could not be fully viewported.
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EXPECT_GE(viewportDims[0], maxRenderbufferSize);
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EXPECT_GE(viewportDims[1], maxRenderbufferSize);
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}
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} // namespace
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} // namespace MGITest
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