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[Fix] (MG_Backend/DirectVulkan): fix validation error on Windows
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@@ -14,6 +14,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void Clear(GLbitfield mask) {}
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
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pVulkanRenderer->RenderFrame();
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(void)mode;
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(void)count;
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(void)type;
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(void)indices;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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} // namespace MobileGL::MG_Backend::DirectVulkan
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