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[Fix] (MG_Backend/DirectVulkan): Vulkan backend default framebuffer initialization
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@@ -21,7 +21,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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static inline VkDevice s_device;
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VkRenderPass renderPass = VK_NULL_HANDLE;
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VkFramebuffer framebuffer = VK_NULL_HANDLE;
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Vector<VkTextureManager::TextureResource> textureResources;
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// Should we hold pointer-to-resource here?
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Vector<VkTextureManager::TextureResource*> textureResources;
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IntVec2 extent = {0, 0};
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Uint32 subpass = 0;
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