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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 22:28:32 +09:00
[Fix] (MG_Backend/DirectVulkan): Vulkan backend default framebuffer initialization
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@@ -36,20 +36,51 @@ public:
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VkExtent2D extent = {0, 0};
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Uint32 mipLevels = 1;
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VkFormat format = VK_FORMAT_UNDEFINED;
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Uint textureExternalIndex = 0;
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TextureResource() {}
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TextureResource(const TextureResource&) = delete;
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TextureResource(TextureResource&& that) noexcept {
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std::swap(this->image, that.image);
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std::swap(this->allocation, that.allocation);
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std::swap(this->view, that.view);
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std::swap(this->layout, that.layout);
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std::swap(this->extent, that.extent);
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std::swap(this->mipLevels, that.mipLevels);
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std::swap(this->format, that.format);
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}
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~TextureResource() {
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if (view != VK_NULL_HANDLE) {
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vkDestroyImageView(s_device, view, nullptr);
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}
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if (image != VK_NULL_HANDLE && allocation != nullptr) {
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vmaDestroyImage(s_allocator, image, allocation);
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}
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view = VK_NULL_HANDLE;
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image = VK_NULL_HANDLE;
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allocation = nullptr;
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layout = VK_IMAGE_LAYOUT_UNDEFINED;
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extent = {0, 0};
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mipLevels = 1;
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format = VK_FORMAT_UNDEFINED;
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}
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static inline VkDevice s_device = VK_NULL_HANDLE;
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static inline VmaAllocator s_allocator = VK_NULL_HANDLE;
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};
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Bool Initialize(const InitInfo& initInfo);
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void Shutdown();
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Bool SyncTextureAndGetDescriptor(
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MG_State::GLState::ITextureObject& texture, TextureResource& outTextureResource);
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TextureResource* SyncTextureAndGetDescriptor(
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MG_State::GLState::ITextureObject& texture);
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static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
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VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
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VkPipelineStageFlags dstStageMask, VkAccessFlags srcAccessMask,
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VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask);
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SizeT CollectGarbage();
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private:
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Bool SyncTexture(MG_State::GLState::ITextureObject &texture,
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@@ -62,7 +93,6 @@ private:
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TextureUploadTarget uploadTarget,
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TextureResource &outResource);
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Bool ExecuteCmdBufImmediate(const std::function<void(VkCommandBuffer)>& recorder) const;
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void DestroyTextureResource(TextureResource& resource) const;
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static Bool CheckMipmapCompleteness(const MG_State::GLState::ITextureObject& texture,
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TextureUploadTarget& outTarget,
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IntVec3& outTexelSize,
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@@ -77,6 +107,8 @@ private:
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VkCommandPool m_commandPool = VK_NULL_HANDLE;
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VkQueue m_graphicsQueue = VK_NULL_HANDLE;
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UnorderedMap<Uint, TextureResource> m_textureResources;
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Uint8 m_gcCounter = 0;
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UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
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UnorderedMap<MG_State::GLState::ITextureObject*, TextureResource> m_textureResources;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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