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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (MG_State, MG_Impl): the program interface of a separable program is its own first and last stage, not vertex and fragment
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@@ -210,11 +210,66 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
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// ---- model construction --------------------------------------------------------
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// GL_REFERENCED_BY_*_SHADER for an ARRAYED block instance, refined per element.
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//
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// glslang records a block reference by walking up to the base symbol and calling
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// addBlockName with the whole ARRAY type, which ORs the referencing stage into every
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// element at once - it has not resolved the subscript yet at that point. So reading
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// "e[0].b" marks both TrickyBlock[0] and TrickyBlock[1] as referenced by the fragment
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// stage (KHR-GL43.program_interface_query.uniform-block-types).
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//
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// The MEMBER masks are exact: EShReflectionAllBlockVariables enumerates every member of
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// every element with the stage mask suppressed, and only the dereference chain actually
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// walked turns a bit on - and that chain carries the subscript. So the union of a block
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// instance's members is the reference set of that instance.
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//
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// Applied ONLY to arrayed instances, because for a scalar block glslang is already exact.
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// Note the union is used even when it is empty: an array element nobody dereferenced has
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// no member bits and is genuinely referenced by nobody, which is the whole point - falling
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// back to the block's own mask there would restore the over-approximation.
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Vector<Uint32> BuildBlockStagesFromMembers(const glslang::TProgram& reflection, Int blockCount) {
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auto& mutableReflection = const_cast<glslang::TProgram&>(reflection);
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Vector<Uint32> stagesByBlock(static_cast<SizeT>(blockCount < 0 ? 0 : blockCount), 0u);
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const Int uniformCount = mutableReflection.getNumUniformVariables();
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for (Int index = 0; index < uniformCount; ++index) {
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const auto& uniform = mutableReflection.getUniform(index);
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const Int owner = uniform.index;
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if (owner < 0 || owner >= blockCount) continue;
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stagesByBlock[static_cast<SizeT>(owner)] |= static_cast<Uint32>(uniform.stages);
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}
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return stagesByBlock;
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}
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// UNIFORM blocks only, and that scope is load-bearing rather than cautious. The member
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// names glslang produces for a uniform block array carry the subscript
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// ("TrickyBlock[0].b", via EShReflectionStrictArraySuffix), so each element's members are
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// distinct entries and the bits land on the right one. A SHADER STORAGE block array does
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// NOT get that treatment - its buffer variables reflect under one subscript-free spelling
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// shared by every element - so a union over them credits element 0 and starves the rest.
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// KHR-GL43.program_interface_query.ssb-types is the case that says so: it reads ss[0] and
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// ss[1] and requires both to report the fragment stage, which only glslang's own
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// (deliberately over-approximating) block mask gets right. Storage and atomic-counter
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// blocks therefore keep that mask untouched.
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Uint32 UniformBlockStages(const glslang::TObjectReflection& block, const Vector<Uint32>& stagesFromMembers,
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Int tIndex) {
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String arrayBase;
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Uint element = 0;
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Bool malformed = false;
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if (!SplitTrailingSubscript(block.name, arrayBase, element, malformed) || malformed) {
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return static_cast<Uint32>(block.stages);
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}
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if (tIndex < 0 || tIndex >= static_cast<Int>(stagesFromMembers.size())) {
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return static_cast<Uint32>(block.stages);
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}
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return stagesFromMembers[static_cast<SizeT>(tIndex)];
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}
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void BuildBlocks(ProgramObject& program, const glslang::TProgram& reflection, Model& model,
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Vector<BlockKind>& blockKind, Vector<Int>& blockInterfaceIndex) {
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const Int blockCount = const_cast<glslang::TProgram&>(reflection).getNumUniformBlocks();
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blockKind.assign(blockCount, BlockKind::Uniform);
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blockInterfaceIndex.assign(blockCount, -1);
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const Vector<Uint32> stagesFromMembers = BuildBlockStagesFromMembers(reflection, blockCount);
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for (Int tIndex = 0; tIndex < blockCount; ++tIndex) {
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const auto& block = const_cast<glslang::TProgram&>(reflection).getUniformBlock(tIndex);
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@@ -260,8 +315,8 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
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resource.bufferDataSize = static_cast<GLint>(program.GetUBOSizeAt(glIndex));
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const Int tIndex = program.TProgramBlockIndex(static_cast<Uint>(glIndex));
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if (tIndex >= 0 && tIndex < blockCount) {
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resource.stages =
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static_cast<Uint32>(const_cast<glslang::TProgram&>(reflection).getUniformBlock(tIndex).stages);
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resource.stages = UniformBlockStages(const_cast<glslang::TProgram&>(reflection).getUniformBlock(tIndex),
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stagesFromMembers, tIndex);
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}
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model.uniformBlocks.push_back(Move(resource));
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}
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@@ -352,6 +407,17 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
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}
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}
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// A built-in interface block that a shader redeclares with fewer members keeps the
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// omitted ones in its type when the redeclaration is ANONYMOUS - glslang hides them
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// (basic type void) instead of erasing them, because the original shared declaration
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// has to stay usable. Only the instance-named form erases. So a separable vertex
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// program that redeclares `out gl_PerVertex { vec4 gl_Position; }` still carries
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// gl_PointSize and gl_ClipDistance through the block-unwrapping reflection, and they
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// are not part of its output interface.
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Bool IsHiddenBlockMember(const glslang::TType* type) {
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return type != nullptr && type->getBasicType() == glslang::EbtVoid;
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}
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void BuildStageIO(ProgramObject& program, const glslang::TProgram& reflection, Model& model) {
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auto& mutableReflection = const_cast<glslang::TProgram&>(reflection);
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@@ -359,6 +425,7 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
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for (Int index = 0; index < inputCount; ++index) {
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const auto& refl = mutableReflection.getPipeInput(index);
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const glslang::TType* type = refl.getType();
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if (IsHiddenBlockMember(type)) continue;
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Resource resource;
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// The Vulkan-semantics parse reflects the vertex builtins under their SPIR-V
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// names; GL enumerates the GL spellings.
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@@ -373,18 +440,28 @@ namespace MobileGL::MG_Impl::GLImpl::ProgramInterface {
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model.programInputs.push_back(Move(resource));
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}
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// A color number, and therefore a color INDEX, exists only for a fragment stage's
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// outputs. The output interface belongs to the program's last stage, so for a
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// separable tessellation/geometry/vertex program these are varyings: asking the
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// frag-data maps about them can still answer a location (a tess-control output
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// carries its own layout(location=N)), and a location then manufactures a color
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// index of 0 where GL requires -1
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// (KHR-GL43.program_interface_query.separate-programs-tess-control).
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const Bool lastStageIsFragment = mutableReflection.getIntermediate(EShLangFragment) != nullptr;
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const Int outputCount = mutableReflection.getNumPipeOutputs();
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for (Int index = 0; index < outputCount; ++index) {
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const auto& refl = mutableReflection.getPipeOutput(index);
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const glslang::TType* type = refl.getType();
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if (IsHiddenBlockMember(type)) continue;
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Resource resource;
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resource.name = WithArraySuffix(refl.name, type);
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resource.type = static_cast<GLenum>(refl.glDefineType);
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resource.arraySize = ArraySizeOf(type, refl.size);
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resource.location = MappedLocation(program.GetFragmentDataLocation(refl.name.c_str()));
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if (resource.location < 0) {
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// A built-in output (gl_FragDepth, gl_SampleMask) and a non-fragment stage
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// output both have no location, and therefore no color index either.
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if (resource.location < 0 || !lastStageIsFragment) {
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// A built-in output (gl_FragDepth, gl_SampleMask) has no location, and a
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// non-fragment stage's outputs have no color number at all - either way there
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// is no color index.
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resource.locationIndex = -1;
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} else {
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resource.locationIndex = program.GetFragmentDataIndex(refl.name.c_str());
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