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https://github.com/MobileGL-Dev/MobileGL
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[Perf] (DirectVulkan): keep the render pass alive for steady-state storage-image draws and skip storage-image collection for programs without them
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@@ -67,6 +67,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Vector<Bool> storageImageUsesBindingFormatByBinding;
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Vector<String> storageBlockNameByBinding;
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Vector<Int> storageBlockIndexByBinding;
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// Set once during ReflectLayout so the per-draw path can skip the whole
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// storage-image preparation for the overwhelming majority of programs.
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Bool hasStorageImages = false;
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Int globalUboBinding = -1;
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Uint32 activeVertexInputLocationMask = 0;
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Array<GLenum, kMaxVertexInputLocations> vertexInputTypes{};
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@@ -99,6 +102,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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std::move(other.storageImageUsesBindingFormatByBinding);
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storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
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storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
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hasStorageImages = other.hasStorageImages;
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globalUboBinding = other.globalUboBinding;
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activeVertexInputLocationMask = other.activeVertexInputLocationMask;
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vertexInputTypes = other.vertexInputTypes;
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@@ -110,6 +114,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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other.hash = 0;
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other.descriptorSetLayout = VK_NULL_HANDLE;
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other.pipelineLayout = VK_NULL_HANDLE;
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other.hasStorageImages = false;
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other.globalUboBinding = -1;
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other.activeVertexInputLocationMask = 0;
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other.activeFragmentOutputLocationMask = 0;
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@@ -139,6 +144,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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std::move(other.storageImageUsesBindingFormatByBinding);
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storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
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storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
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hasStorageImages = other.hasStorageImages;
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globalUboBinding = other.globalUboBinding;
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activeVertexInputLocationMask = other.activeVertexInputLocationMask;
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vertexInputTypes = other.vertexInputTypes;
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@@ -150,6 +156,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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other.hash = 0;
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other.descriptorSetLayout = VK_NULL_HANDLE;
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other.pipelineLayout = VK_NULL_HANDLE;
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other.hasStorageImages = false;
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other.globalUboBinding = -1;
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other.activeVertexInputLocationMask = 0;
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other.activeFragmentOutputLocationMask = 0;
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