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[Chore] (GLImpl/Texture): adjust some log level to avoid distraction
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@@ -99,7 +99,7 @@ namespace MobileGL {
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for (GLsizei y = 0; y < height; y++) {
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for (GLsizei y = 0; y < height; y++) {
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const SizeT destRowOffset = (yoffset + y) * destRowSize + xoffset * bytesPerPixel;
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const SizeT destRowOffset = (yoffset + y) * destRowSize + xoffset * bytesPerPixel;
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const SizeT srcRowOffset = y * srcRowSize;
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const SizeT srcRowOffset = y * srcRowSize;
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MGLOG_I("memcpy params: dst: %p, src: %p, size: %zu", destData + destRowOffset, srcData + srcRowOffset,
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MGLOG_D("memcpy params: dst: %p, src: %p, size: %zu", destData + destRowOffset, srcData + srcRowOffset,
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srcRowSize);
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srcRowSize);
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Memcpy(destData + destRowOffset, srcData + srcRowOffset, srcRowSize);
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Memcpy(destData + destRowOffset, srcData + srcRowOffset, srcRowSize);
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}
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}
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