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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 14:18:31 +09:00
[Fix, Test] (DirectVulkan, GLState): apply a texture view level and layer window at every subresource boundary
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@@ -173,6 +173,12 @@ public:
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VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
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VkFormat format = VK_FORMAT_UNDEFINED;
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VkImageAspectFlags aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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// GL_TEXTURE_SWIZZLE_* is per-texture state, so two views over one storage with the
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// same window but different swizzles are different views. Baked into the key because
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// a GL texture view's ONLY sampled view lives in this cache: unlike the storage
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// texture's own sampledView, which SyncTextureViews rebuilds whenever the params
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// version moves, nothing else would ever notice a swizzle change on a view.
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Uint32 componentSwizzle = 0;
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Bool operator==(const SampledImageViewKey& other) const {
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return baseMipLevel == other.baseMipLevel &&
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@@ -181,7 +187,8 @@ public:
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layerCount == other.layerCount &&
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viewType == other.viewType &&
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format == other.format &&
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aspect == other.aspect;
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aspect == other.aspect &&
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componentSwizzle == other.componentSwizzle;
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}
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};
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@@ -197,6 +204,7 @@ public:
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0x9e3779b9u + (hash << 6) + (hash >> 2);
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hash ^= std::hash<Uint32>{}(static_cast<Uint32>(key.aspect)) +
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0x9e3779b9u + (hash << 6) + (hash >> 2);
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hash ^= std::hash<Uint32>{}(key.componentSwizzle) + 0x9e3779b9u + (hash << 6) + (hash >> 2);
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return hash;
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}
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};
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@@ -418,8 +426,17 @@ public:
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VkFormat format = VK_FORMAT_UNDEFINED;
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VkImageViewType viewType = VK_IMAGE_VIEW_TYPE_2D;
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VkImageAspectFlags sampledAspect = VK_IMAGE_ASPECT_COLOR_BIT;
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VkComponentMapping components{VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B,
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VK_COMPONENT_SWIZZLE_A};
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Bool isTextureView = false;
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};
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// The four component swizzles packed into one value, for the sampled-view cache key.
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static Uint32 PackComponentSwizzle(const VkComponentMapping& components) {
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return (static_cast<Uint32>(components.r) & 0xFFu) | ((static_cast<Uint32>(components.g) & 0xFFu) << 8) |
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((static_cast<Uint32>(components.b) & 0xFFu) << 16) |
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((static_cast<Uint32>(components.a) & 0xFFu) << 24);
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}
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TextureViewWindow ResolveTextureViewWindow(MG_State::GLState::ITextureObject& texture,
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const TextureResource& resource) const;
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// Records what a GL texture view needs of the image it views, so the next sync of the
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@@ -428,6 +445,10 @@ public:
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void NoteTextureViewImageRequirements(MG_State::GLState::ITextureObject& viewTexture,
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MG_State::GLState::ITextureObject& storageTexture);
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VkImageCreateFlags GetViewRequestedImageFlags(const MG_State::GLState::ITextureObject& storageTexture) const;
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// Appends every format a GL texture view reinterprets this storage as, for the narrowed
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// VkImageFormatListCreateInfo the image is created with.
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void AppendViewRequestedFormats(const MG_State::GLState::ITextureObject& storageTexture,
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Vector<VkFormat>& outFormats) const;
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// Builds (and caches, keyed by the whole window) one sampled VkImageView over a storage
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// image. Shared back end of every GL-texture-view sampled path.
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VkImageView GetOrCreateWindowedSampledView(MG_State::GLState::ITextureObject& texture,
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@@ -655,6 +676,11 @@ private:
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// feature almost none of them use. A SAME-format view - which is the common case, and the
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// Better Clouds case - needs no flag at all and therefore costs nothing.
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std::unordered_map<TextureIdentity, VkImageCreateFlags, TextureIdentityHash> m_viewRequestedImageFlags;
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// Every VkFormat a GL texture view has asked to reinterpret this storage as. The narrowed
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// VkImageFormatListCreateInfo the image is created with must name them: the list is a promise
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// that NO other format will ever be viewed, and building a view outside it is
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// VUID-VkImageViewCreateInfo-pNext-01585. Keyed, like the flags above, by the STORAGE texture.
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std::unordered_map<TextureIdentity, std::unordered_set<VkFormat>, TextureIdentityHash> m_viewRequestedFormats;
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// Supported multisample counts per format, so repeat texture syncs do not
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// re-query vkGetPhysicalDeviceImageFormatProperties.
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std::unordered_map<VkFormat, VkSampleCountFlags> m_multisampleCountsByFormat;
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