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[Feat] (MG_Util/ShaderTranspiler): do FloatEqualsZero elimination by leveraging SPIRV-Tool opt pass
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@@ -922,26 +922,26 @@ TEST_F(ProgramTest, CompileAndLinkWithExplicitVertexIn) {
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auto programObject = MG_State::pGLContext->GetCurrentProgram();
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auto& spirvs = programObject->GetGeneratedSpirv();
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auto& vertexSpirv = spirvs[1]; // 0 - fragment, 1 - vertex
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// auto& vertexSpirv = spirvs[1]; // 0 - fragment, 1 - vertex
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char* pSrcVertIn = nullptr;
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const char* needle = "layout(location = 2) in vec2 UV0;";
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// for (auto spirv: spirvs) {
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MG_Util::ShaderTranspiler::SpvcSession spvcSession(vertexSpirv);
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spvc_compiler_options options;
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spvcSession.CreateOptions(&options);
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for (auto spirv: spirvs) {
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MG_Util::ShaderTranspiler::SpvcSession spvcSession(spirv);
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spvc_compiler_options options;
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spvcSession.CreateOptions(&options);
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spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 460);
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spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_FALSE);
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// spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
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spvc_compiler_options_set_uint(options, SPVC_COMPILER_OPTION_GLSL_VERSION, 460);
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spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_ES, SPVC_FALSE);
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// spvc_compiler_options_set_bool(options, SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS, SPVC_FALSE);
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spvcSession.SetOptions(options);
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spvcSession.SetOptions(options);
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const char* result = nullptr;
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spvcSession.Compile(&result);
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printf("%s\n\n", result);
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const char* ret = strstr(result, needle);
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if (ret) pSrcVertIn = (char*)ret;
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// }
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const char* result = nullptr;
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spvcSession.Compile(&result);
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printf("%s\n\n", result);
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const char* ret = strstr(result, needle);
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if (ret) pSrcVertIn = (char*)ret;
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}
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ASSERT_TRUE(pSrcVertIn != nullptr) << "Not found expected string in generated shader.\n(Searching for \"" << needle
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<< "\")";
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}
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