mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Feat] (MG_State/TextureState|MG_Impl/Texture): Add fake CubeMapTexture support.
This commit is contained in:
@@ -11,6 +11,12 @@ namespace MobileGL {
|
||||
case GL_TEXTURE_3D:
|
||||
return TextureTarget::Texture3D;
|
||||
case GL_TEXTURE_CUBE_MAP:
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
|
||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
|
||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
|
||||
return TextureTarget::TextureCubeMap;
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
return TextureTarget::Texture2DArray;
|
||||
|
||||
Reference in New Issue
Block a user