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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Impl/Framebuffer): Implement essential framebuffer functions.
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@@ -0,0 +1,57 @@
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#include "Validators.h"
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#include <MG_State/GLState/Core.h>
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#include <MG_State/GLState/ErrorState/Error.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
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#include <MG_Util/Converters/MGToStr/FramebufferEnumConverter.h>
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namespace MobileGL::MG_Impl::GLImpl {
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namespace FramebufferImpl {
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Bool ValidateFramebufferTarget(FramebufferTarget target) {
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if (target == FramebufferTarget::Unknown) {
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using namespace MG_Util;
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String bufferTargetStr = ConvertFramebufferTargetToString(target);
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String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>(
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"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
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std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
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return false;
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}
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return true;
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}
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Bool ValidateFramebufferName(Uint index, Bool allowZero) {
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if (index == 0 && !allowZero) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
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"Framebuffer name 0 is not valid in this situation."));
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return false;
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}
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Bool isValid = MG_State::pGLContext->ValidateFramebufferName(index);
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if (isValid) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
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std::format("Framebuffer name {} is not valid.", index)));
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return false;
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}
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Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment) {
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if (attachment == FramebufferAttachmentType::Unknown) {
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using namespace MG_Util;
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String attachmentStr = ConvertFramebufferAttachmentTypeToString(attachment);
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String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeShared<GenericErrorInfo>(
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"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
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std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
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return false;
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}
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return true;
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}
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} // namespace FramebufferImpl
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} // namespace MobileGL::MG_Impl::GLImpl
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