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[Feat] (MG_Impl/Framebuffer): Implement essential framebuffer functions.
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@@ -10,6 +10,7 @@ namespace MobileGL {
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public:
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FramebufferState();
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// FBO 0 should be created by MG_Backend when initializing the context
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SharedPtr<FramebufferObject> GetFramebufferObject(Uint index);
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Vector<Uint> GenerateNames(Uint number);
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SharedPtr<FramebufferObject> CreateFramebufferObject(Uint index);
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