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[Fix] (MG_State/Program): Map IO binding in FinalizeProgramPipeline.
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@@ -110,7 +110,21 @@ GLenum ProgramState::FinalizeProgramPipeline(GLuint program) {
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std::vector<std::vector<unsigned>> allSpirv =
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MG_Util::Program::CompileMultipleShadersToSPIRV(*this, prog, prog.infoLog);
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if (!prog.infoLog.empty() || allSpirv.empty()) {
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prog.linked = UncertainBool::False;
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prog.linkStatus = GL_FALSE;
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prog.infoLog = "Program linking failed during SPIR-V compilation: " + prog.infoLog;
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MG_Util::Debug::LogE("MG_State: Program: FinalizeProgramPipeline error: %s", prog.infoLog.c_str());
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return GL_INVALID_OPERATION;
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}
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MG_Util::Program::ReflectSPIRVUniforms(allSpirv, prog, prog.infoLog);
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for (size_t i = 0; i < prog.attachedShaders.size(); ++i) {
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GLuint shaderId = prog.attachedShaders[i];
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shaders_[shaderId].source = MG_Util::Program::CompileSPIRVToGLSL(allSpirv[i], 450, false, false);
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}
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if (!prog.infoLog.empty()) {
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prog.linked = UncertainBool::False;
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prog.linkStatus = GL_FALSE;
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