fixing windows compile error WIP

This commit is contained in:
2025-05-06 17:27:15 +08:00
parent c68cbfa37b
commit 4e239832a6
6 changed files with 110 additions and 96 deletions
+7 -4
View File
@@ -84,8 +84,6 @@
#include <cstring>
#include <iostream>
#include <cstdio>
#include <dlfcn.h>
#include <unistd.h>
#include <ctime>
#include <chrono>
#include <thread>
@@ -102,7 +100,6 @@
#include <optional>
#include <unordered_map>
#include <queue>
#include <vulkan/vulkan.h>
#include <glslang/Public/ShaderLang.h>
#include <glslang/Include/Types.h>
#include <glslang/Public/ShaderLang.h>
@@ -110,7 +107,7 @@
#include <glslang/SPIRV/GlslangToSpv.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/glm.hpp>
#include "GLES/gl32.h"
#include "GLES3/gl32.h"
#include "MG_Include/UncertainBool.hpp"
@@ -126,6 +123,12 @@
#include <pthread.h>
#endif
#ifndef _WIN32
#include <dlfcn.h>
#include <unistd.h>
#include <vulkan/vulkan.h>
#endif
#include <EGL/egl.h>
#include <GL/gl.h>
#include <GL/glext.h>