mirror of
https://github.com/MobileGL-Dev/MobileGL
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fixing windows compile error WIP
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+7
-4
@@ -84,8 +84,6 @@
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#include <cstring>
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#include <iostream>
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#include <cstdio>
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#include <dlfcn.h>
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#include <unistd.h>
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#include <ctime>
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#include <chrono>
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#include <thread>
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@@ -102,7 +100,6 @@
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#include <optional>
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#include <unordered_map>
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#include <queue>
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#include <vulkan/vulkan.h>
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/Include/Types.h>
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#include <glslang/Public/ShaderLang.h>
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@@ -110,7 +107,7 @@
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#include <glslang/SPIRV/GlslangToSpv.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/glm.hpp>
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#include "GLES/gl32.h"
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#include "GLES3/gl32.h"
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#include "MG_Include/UncertainBool.hpp"
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@@ -126,6 +123,12 @@
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#include <pthread.h>
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#endif
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#ifndef _WIN32
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#include <dlfcn.h>
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#include <unistd.h>
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#include <vulkan/vulkan.h>
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#endif
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#include <EGL/egl.h>
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#include <GL/gl.h>
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#include <GL/glext.h>
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