mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Fix] (MG_State/TextureState): Fix incorrect behavior.
This commit is contained in:
@@ -136,8 +136,8 @@ namespace MobileGL {
|
||||
m_textureState.MarkTextureObjectForDeletion(index);
|
||||
}
|
||||
|
||||
TextureUnit& GLContext::GetTextureUnitObject() {
|
||||
return m_textureState.GetUnitObject();
|
||||
TextureUnit& GLContext::GetTextureUnitObject(Int unit) {
|
||||
return m_textureState.GetUnitObject(unit);
|
||||
}
|
||||
|
||||
Bool GLContext::ValidateTextureName(Uint index) const {
|
||||
|
||||
Reference in New Issue
Block a user