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[Fix] (MG_State/TextureState): Fix incorrect behavior.
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@@ -64,11 +64,11 @@ namespace MobileGL {
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}
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}
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TextureUnit& TextureState::GetUnitObject() {
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if (m_activeTextureUnit < 0 || m_activeTextureUnit >= MAX_TEXTURE_IMAGE_UNITS) {
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TextureUnit& TextureState::GetUnitObject(Int unit) {
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if (unit < 0 || unit >= MAX_TEXTURE_IMAGE_UNITS) {
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THROW_EXCEPTION("Active texture unit is out of range");
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}
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return m_textureUnits[m_activeTextureUnit];
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return m_textureUnits[unit];
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}
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Int TextureState::GetActiveTextureUnit() const {
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