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[Fix] (MG_State/TextureState): Fix incorrect behavior.
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@@ -16,7 +16,7 @@ namespace MobileGL {
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Vector<Uint> GenerateNames(Uint number);
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SharedPtr<ITextureObject> CreateTextureObject(Uint index, TextureTarget target);
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SharedPtr<ITextureObject> GetTextureObject(Uint index);
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TextureUnit& GetUnitObject();
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TextureUnit& GetUnitObject(Int unit);
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Int GetActiveTextureUnit() const;
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void SetActiveTextureUnit(Int unit);
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void MarkTextureObjectForDeletion(Uint index);
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