[Fix] (MG_State/TextureState): Fix incorrect behavior.

This commit is contained in:
BZLZHH
2025-08-12 18:11:36 +08:00
parent a78c53ecdd
commit 4eba014513
7 changed files with 14 additions and 8 deletions
@@ -16,7 +16,7 @@ namespace MobileGL {
Vector<Uint> GenerateNames(Uint number);
SharedPtr<ITextureObject> CreateTextureObject(Uint index, TextureTarget target);
SharedPtr<ITextureObject> GetTextureObject(Uint index);
TextureUnit& GetUnitObject();
TextureUnit& GetUnitObject(Int unit);
Int GetActiveTextureUnit() const;
void SetActiveTextureUnit(Int unit);
void MarkTextureObjectForDeletion(Uint index);