mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 13:18:31 +09:00
[Fix] (MG_State/TextureState): Fix incorrect behavior.
This commit is contained in:
@@ -13,6 +13,7 @@ namespace MobileGL {
|
||||
BindingSlot<ITextureObject>& GetBindingSlot(TextureTarget target);
|
||||
SharedPtr<SamplerObject> GetSamplerObject() const;
|
||||
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount>& GetAllBindingSlots();
|
||||
void SetSamplerObject(SharedPtr<SamplerObject> sampler);
|
||||
|
||||
private:
|
||||
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount> m_slots;
|
||||
|
||||
Reference in New Issue
Block a user