mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Feat] (MG_State/Program, MG_Impl/Program): skeleton and initial impl of program/shader state machine
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
#include "../../../Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
void ProgramObject::AttachShader(SharedPtr<ShaderObject> shader) {
|
||||
m_shaders.emplace_back(shader);
|
||||
}
|
||||
|
||||
void ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
|
||||
auto count = std::erase_if(m_shaders,
|
||||
[shader](const SharedPtr<ShaderObject>& s) {
|
||||
return s.get() == shader.get();
|
||||
});
|
||||
|
||||
if (count == 0) {
|
||||
// FIXME: handle error here
|
||||
THROW_EXCEPTION("Program object does not have such shader object attached");
|
||||
}
|
||||
}
|
||||
|
||||
void ProgramObject::Link() {
|
||||
Vector<GLenum> shaderTypes(m_shaders.size());
|
||||
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
|
||||
for (SizeT i = 0; i < m_shaders.size(); i++) {
|
||||
shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->m_stage);
|
||||
shaders[i] = m_shaders[i]->m_shader;
|
||||
}
|
||||
|
||||
MG_Util::ShaderTranspiler::ProgramAttrib attrib {
|
||||
.shaderTypes = Move(shaderTypes),
|
||||
.shaders = Move(shaders),
|
||||
};
|
||||
|
||||
auto result = MG_Util::ShaderTranspiler::ShaderCompiler::LinkProgram(attrib);
|
||||
if (result) {
|
||||
m_linkStatus = true;
|
||||
m_programBinary = Move(result.value());
|
||||
} else {
|
||||
m_linkStatus = false;
|
||||
m_infoLog = result.error().log;
|
||||
|
||||
const std::string e =
|
||||
std::format("Shader link failed: \nerrc: {}\nmsg: {}\n",
|
||||
result.error().errc, result.error().log);
|
||||
THROW_EXCEPTION(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include "MG_Util/Types.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
class ProgramObject {
|
||||
public:
|
||||
void AttachShader(SharedPtr<ShaderObject> shader);
|
||||
void DetachShader(SharedPtr<ShaderObject> shader);
|
||||
void Link();
|
||||
private:
|
||||
Vector<SharedPtr<ShaderObject>> m_shaders;
|
||||
// basically this contains SPIR-V in binary format
|
||||
Vector<Vector<Uint>> m_programBinary;
|
||||
String m_infoLog;
|
||||
bool m_deleteStatus = false;
|
||||
bool m_linkStatus = true;
|
||||
bool m_validateStatus = true;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#include "../../../Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
Uint ProgramState::CreateProgram() {
|
||||
Uint programId = 0;
|
||||
m_indexGenerator.Generate(1, &programId);
|
||||
EnsureIndexAvail(programId);
|
||||
m_programObjects[programId] = MakeShared<ProgramObject>();
|
||||
return programId;
|
||||
}
|
||||
|
||||
SharedPtr<ProgramObject> ProgramState::GetProgramObject(Uint id) {
|
||||
if (!CheckIndexAvail(id))
|
||||
return nullptr; // FIXME: add error reporting here
|
||||
return m_programObjects[id];
|
||||
}
|
||||
|
||||
void ProgramState::DeleteProgram(Uint id) {
|
||||
if (!CheckIndexAvail(id))
|
||||
return; // FIXME: add error reporting here
|
||||
m_programObjects[id].reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
class ProgramState {
|
||||
public:
|
||||
// This function WILL actually create the program object.
|
||||
// To retrieve created program object, use GetProgramObject()
|
||||
Uint CreateProgram();
|
||||
SharedPtr<ProgramObject> GetProgramObject(Uint id);
|
||||
void DeleteProgram(Uint program);
|
||||
private:
|
||||
bool CheckIndexAvail(SizeT idx) {
|
||||
return idx < m_programObjects.size();
|
||||
}
|
||||
|
||||
void EnsureIndexAvail(SizeT idx) {
|
||||
if (CheckIndexAvail(idx)) return;
|
||||
|
||||
m_programObjects.reserve(std::bit_ceil(idx));
|
||||
m_programObjects.resize(idx + 1);
|
||||
}
|
||||
|
||||
IndexGenerator<Uint> m_indexGenerator;
|
||||
Vector<SharedPtr<ProgramObject>> m_programObjects;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
#include "../../../Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
void ShaderObject::SetShaderSource(const std::string& source) {
|
||||
m_source = source;
|
||||
}
|
||||
|
||||
void ShaderObject::Compile() {
|
||||
using namespace MG_Util::ShaderTranspiler;
|
||||
ShaderAttrib attrib {
|
||||
.sourceStr = m_source,
|
||||
.shaderType = GetGLShaderTypeByMGLShaderStage(m_stage),
|
||||
.flags = 0
|
||||
};
|
||||
|
||||
auto result = ShaderCompiler::CompileShader(attrib);
|
||||
if (result) {
|
||||
m_compileStatus = true;
|
||||
m_shader = result.value();
|
||||
} else {
|
||||
m_compileStatus = false;
|
||||
m_infoLog = result.error().log;
|
||||
|
||||
const std::string e =
|
||||
std::format("Shader compilation failed: \nerrc: {}\nmsg: {}\n",
|
||||
result.error().errc, result.error().log);
|
||||
THROW_EXCEPTION(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
#pragma once
|
||||
#include "MG_Util/Types.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
enum class ShaderStage {
|
||||
Vertex,
|
||||
TessControl,
|
||||
TessEval,
|
||||
Geometry,
|
||||
Fragment,
|
||||
Compute
|
||||
};
|
||||
|
||||
inline static GLenum GetGLShaderTypeByMGLShaderStage(ShaderStage stage) {
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex:
|
||||
return GL_VERTEX_SHADER;
|
||||
case ShaderStage::TessControl:
|
||||
return GL_TESS_CONTROL_SHADER;
|
||||
case ShaderStage::TessEval:
|
||||
return GL_TESS_EVALUATION_SHADER;
|
||||
case ShaderStage::Geometry:
|
||||
return GL_GEOMETRY_SHADER;
|
||||
case ShaderStage::Fragment:
|
||||
return GL_FRAGMENT_SHADER;
|
||||
case ShaderStage::Compute:
|
||||
return GL_COMPUTE_SHADER;
|
||||
default:
|
||||
assert(false);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
class ShaderObject {
|
||||
public:
|
||||
ShaderObject(const ShaderStage stage): m_stage(stage) {}
|
||||
void SetShaderSource(const std::string& source);
|
||||
void Compile();
|
||||
|
||||
const ShaderStage m_stage;
|
||||
std::string m_source;
|
||||
SharedPtr<glslang::TShader> m_shader;
|
||||
std::string m_infoLog;
|
||||
|
||||
bool m_deleteStatus = false;
|
||||
bool m_compileStatus = false;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user