mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Feat] (MG_State/Program, MG_Impl/Program): skeleton and initial impl of program/shader state machine
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
#include "../../../Includes.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
void ProgramObject::AttachShader(SharedPtr<ShaderObject> shader) {
|
||||
m_shaders.emplace_back(shader);
|
||||
}
|
||||
|
||||
void ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
|
||||
auto count = std::erase_if(m_shaders,
|
||||
[shader](const SharedPtr<ShaderObject>& s) {
|
||||
return s.get() == shader.get();
|
||||
});
|
||||
|
||||
if (count == 0) {
|
||||
// FIXME: handle error here
|
||||
THROW_EXCEPTION("Program object does not have such shader object attached");
|
||||
}
|
||||
}
|
||||
|
||||
void ProgramObject::Link() {
|
||||
Vector<GLenum> shaderTypes(m_shaders.size());
|
||||
Vector<SharedPtr<glslang::TShader>> shaders(m_shaders.size());
|
||||
for (SizeT i = 0; i < m_shaders.size(); i++) {
|
||||
shaderTypes[i] = GetGLShaderTypeByMGLShaderStage(m_shaders[i]->m_stage);
|
||||
shaders[i] = m_shaders[i]->m_shader;
|
||||
}
|
||||
|
||||
MG_Util::ShaderTranspiler::ProgramAttrib attrib {
|
||||
.shaderTypes = Move(shaderTypes),
|
||||
.shaders = Move(shaders),
|
||||
};
|
||||
|
||||
auto result = MG_Util::ShaderTranspiler::ShaderCompiler::LinkProgram(attrib);
|
||||
if (result) {
|
||||
m_linkStatus = true;
|
||||
m_programBinary = Move(result.value());
|
||||
} else {
|
||||
m_linkStatus = false;
|
||||
m_infoLog = result.error().log;
|
||||
|
||||
const std::string e =
|
||||
std::format("Shader link failed: \nerrc: {}\nmsg: {}\n",
|
||||
result.error().errc, result.error().log);
|
||||
THROW_EXCEPTION(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user