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[Fix, Test] (BackendLoader, DirectVulkan, ShaderTranspiler): report GL_MAX_CLIP_DISTANCES from the backend's real clip-distance capability
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@@ -372,6 +372,16 @@ namespace MobileGL {
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Int MaxComputeImageUniforms = 8;
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Int MaxDrawBuffers = 8;
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Int MaxColorAttachments = 8;
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// GL_MAX_CLIP_DISTANCES. Zero is a legal answer here, not a placeholder, and a
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// backend that cannot host a clip distance MUST report it: advertising eight the
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// backend will refuse does not make gl_ClipDistance work, it only moves the failure
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// from an honest "unsupported" at query time to a backend shader-compile error the
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// frontend never surfaces, after which every draw with that program silently renders
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// nothing. DirectGLES fills it from GL_EXT_clip_cull_distance, DirectVulkan from the
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// shaderClipDistance device feature. The DEFAULT stays at the GL 4.3 core minimum
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// because it describes the no-backend case (standalone shader compiles, unit tests),
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// where there is no device to be honest about and BuildTBuiltInResource still has to
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// hand glslang a workable gl_MaxClipDistances.
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Int MaxClipDistances = 8;
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Int MaxViewports = 16;
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Int MaxViewportWidth = 16384;
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