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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (Backend, Getter): retire the two frontend queries that were never asked and strip the unreachable frontend arms from the third
- GLFunctionsTable had three entries that are frontend queries wearing a
backend interface (plan B v2 §2.1(a)): GetIntegeri_v, GetInteger64i_v and
GetProgramiv. Two of them have NO caller at all - `grep -o
'gBackendFunctionsTable\.GL\.[A-Za-z_0-9]*'` outside MG_Backend/ lists 69
distinct entries and neither GetInteger64i_v nor GetProgramiv is among them -
so both table slots, both backends' implementations and both registrations are
deleted here. This is plan B §11 P0's first "strictly no-op free win".
- Nothing was moved into MG_Impl, because MG_Impl already answers all of it.
glGetInteger64i_v is served by GL_Getter.cpp:1240-1314, which handles the
indexed buffer queries itself and derives every other pname from its own
GetIntegeri_v ("Handing the leftovers straight to the backend instead made
glGetInteger64i_v disagree with glGetIntegeri_v on the very same pname").
glGetProgramiv is served by GL_Program.cpp, whose GL_COMPUTE_WORK_GROUP_SIZE
arm (:928-946) reads ProgramObject::GetComputeLocalSize - a link artifact of
the program the APPLICATION wrote, which is the only program in the
application's namespace. §4.7.1 class B.
- GetIntegeri_v stays, but only for what a backend genuinely owns. Its pure
frontend arms were unreachable: GL_Getter::GetIntegeri_v answers
GL_SHADER_STORAGE_BUFFER_{BINDING,START,SIZE} through
TryDecodeIndexedBufferQuery (:991-1029) and the six GL_IMAGE_BINDING_* pnames
at :1115-1153, and returns before touching the table. That left 9 dead cases
in DirectGLES.cpp and 9 in DirectVulkan.cpp - the plan's "15" undercounts the
two files separately. What still arrives is GL_MAX_COMPUTE_WORK_GROUP_COUNT /
_SIZE (GL_Getter.cpp:1161-1177, and MG_Util/ShaderTranspiler/CompileEnv.cpp
:134-138 asks the table directly), so DirectVulkan keeps exactly those two and
DirectGLES becomes a plain driver passthrough.
- The dead arms were also WRONG, which is why deleting rather than reconciling
them is the strict no-op: they clamped a bound range's size to the buffer's
current storage, while the frontend reports the size glBindBufferRange was
asked for verbatim (GL 4.6 core tables 23.4/23.5 - the clamp answered 0 for
KHR-GL43.shader_storage_buffer_object.basic-binding's shape). Had a later
refactor made the table the answer, the regression would have been silent.
- ProgramResourceCache::computeWorkGroupSize and the spirv-reflect entry-point
loop that filled it go with DirectVulkan's GetProgramiv; nothing else read it.
- Three cases added to AdvertisedLimitsScenario pin what the frontend answers,
on both lanes: the indexed SSBO binding/start/size on the 32- and 64-bit
widths INCLUDING a shrink of the store underneath the binding (the arm that
actually separates verbatim from clamped), the six image-unit pnames on both
widths, and the compute local size plus the INVALID_OPERATION a program with
no compute stage must give.
- Both new gates were shown to go red for their reason: making
GL_COMPUTE_WORK_GROUP_SIZE answer a defaulted (1,1,1) fails
ComputeLocalSizeComesFromTheLinkedProgram on both lanes, and re-introducing
the deleted store clamp in GL_Getter fails
IndexedBufferBindingsAreReportedVerbatimOnBothWidths on both lanes.
- Tested: cmake --build build-linux -j 24 (clean); ctest -L unit -j 12 ->
1382/1382 passed; ctest -R AdvertisedLimits -> 18/18 passed (6 pre-existing +
3 new, x DirectGLES and DirectVulkan).
This commit is contained in:
@@ -192,9 +192,23 @@ namespace MobileGL {
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void (*MemoryBarrierByRegion)(GLbitfield barriers);
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void (*BindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer,
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GLenum access, GLenum format);
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// The ONLY indexed query that is genuinely a backend one, and only for the pnames
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// MG_Impl/GLImpl/Getter/GL_Getter.cpp does not already own. Every indexed pname that
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// names FRONTEND state - the indexed buffer bindings, the per-unit texture/sampler
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// bindings, the image-unit bindings, the viewport rectangles, the indexed capabilities
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// - is answered in GL_Getter::GetIntegeri_v and never reaches this entry; the
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// 64-bit and float/double widths are derived there from the same answer, which is why
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// no GetInteger64i_v/GetFloati_v/GetDoublei_v table entry exists. In practice this
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// leaves GL_MAX_COMPUTE_WORK_GROUP_COUNT / _SIZE (also asked directly by
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// MG_Util/ShaderTranspiler/CompileEnv.cpp) plus whatever pname the frontend has no
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// case for at all.
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void (*GetIntegeri_v)(GLenum target, GLuint index, GLint* data);
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void (*GetInteger64i_v)(GLenum target, GLuint index, GLint64* data);
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void (*GetProgramiv)(GLuint program, GLenum pname, GLint* params);
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// There is deliberately NO GetProgramiv entry: glGetProgramiv describes the program
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// the APPLICATION wrote - link status, the transform-feedback mode, the compute local
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// size - all of which are frontend link artifacts on ProgramObject, and
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// MG_Impl/GLImpl/Program/GL_Program.cpp answers every one of them from there. Asking a
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// backend would mean asking about a DIFFERENT program (a SPIRV-Cross-generated ESSL
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// one, or a SPIR-V module), in a namespace the application never sees.
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// The GL program interface (glGetProgramInterfaceiv / glGetProgramResource*) is NOT
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// a backend query: it describes the program the application wrote, in the
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// application's namespace, which neither backend program is in. It is answered
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@@ -1255,8 +1255,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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funcsTable.GL.MemoryBarrierByRegion = MemoryBarrierByRegion;
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funcsTable.GL.BindImageTexture = BindImageTexture;
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funcsTable.GL.GetIntegeri_v = GetIntegeri_v;
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funcsTable.GL.GetInteger64i_v = GetInteger64i_v;
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funcsTable.GL.GetProgramiv = GetProgramiv;
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funcsTable.GL.ShaderStorageBlockBinding = ShaderStorageBlockBinding;
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funcsTable.GL.Clear = Clear;
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funcsTable.GL.ClearBufferfi = ClearBufferfi;
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@@ -7317,138 +7317,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
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TextureImpl::SyncImageTextureBinding(unit);
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}
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// Only the pnames MG_Impl/GLImpl/Getter/GL_Getter.cpp has no case for reach here. Every
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// indexed pname naming FRONTEND state - the indexed buffer bindings, the per-unit
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// texture/sampler bindings, the image-unit bindings, the viewport rectangles, the indexed
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// capabilities - is answered there and returns before the table is consulted, so the arms
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// this function used to carry for GL_SHADER_STORAGE_BUFFER_* and GL_IMAGE_BINDING_* were
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// unreachable duplicates of the frontend's, and they did not even agree with it (the
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// frontend reports the range glBindBufferRange was ASKED for, verbatim and unclamped; these
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// clamped it to the buffer's current storage). In practice what arrives is
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// GL_MAX_COMPUTE_WORK_GROUP_COUNT / _SIZE, which the driver owns.
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void GetIntegeri_v(GLenum target, GLuint index, GLint* data) {
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if (!data) return;
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switch (target) {
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case GL_SHADER_STORAGE_BUFFER_BINDING: {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
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auto& obj = point.GetBoundObject();
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*data = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
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return;
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if (g_GLESFuncs.glGetIntegeri_v) {
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g_GLESFuncs.glGetIntegeri_v(target, index, data);
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} else {
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*data = 0;
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}
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case GL_SHADER_STORAGE_BUFFER_START: {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
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*data = static_cast<GLint>(point.GetRange().start);
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return;
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}
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case GL_SHADER_STORAGE_BUFFER_SIZE: {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
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auto& obj = point.GetBoundObject();
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if (!obj) {
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*data = 0;
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return;
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}
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const auto& range = point.GetRange();
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const auto start = std::min(range.start, obj->GetSize());
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const auto end = std::min(range.end, obj->GetSize());
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*data = static_cast<GLint>(end - start);
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return;
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}
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case GL_IMAGE_BINDING_NAME: {
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if (index >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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*data = 0;
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return;
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}
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auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(index));
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*data = imageBinding.Texture ? static_cast<GLint>(imageBinding.Texture->GetExternalIndex()) : 0;
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return;
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}
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case GL_IMAGE_BINDING_LEVEL: {
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if (index >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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*data = 0;
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return;
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}
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auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(index));
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*data = imageBinding.Level;
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return;
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}
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case GL_IMAGE_BINDING_LAYERED: {
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if (index >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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*data = 0;
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return;
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}
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auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(index));
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*data = imageBinding.Layered;
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return;
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}
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case GL_IMAGE_BINDING_LAYER: {
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if (index >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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*data = 0;
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return;
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}
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auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(index));
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*data = imageBinding.Layer;
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return;
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}
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case GL_IMAGE_BINDING_ACCESS: {
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if (index >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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*data = 0;
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return;
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}
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auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(index));
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*data = static_cast<GLint>(imageBinding.Access);
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return;
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}
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case GL_IMAGE_BINDING_FORMAT: {
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if (index >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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*data = 0;
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return;
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}
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auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(index));
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*data = static_cast<GLint>(imageBinding.Format);
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return;
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}
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default:
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if (g_GLESFuncs.glGetIntegeri_v) {
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g_GLESFuncs.glGetIntegeri_v(target, index, data);
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} else {
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*data = 0;
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}
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return;
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}
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}
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void GetInteger64i_v(GLenum target, GLuint index, GLint64* data) {
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if (!data) return;
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switch (target) {
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case GL_SHADER_STORAGE_BUFFER_START: {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
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*data = static_cast<GLint64>(point.GetRange().start);
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return;
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}
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case GL_SHADER_STORAGE_BUFFER_SIZE: {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
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auto& obj = point.GetBoundObject();
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if (!obj) {
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*data = 0;
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return;
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}
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const auto& range = point.GetRange();
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const auto start = std::min(range.start, obj->GetSize());
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const auto end = std::min(range.end, obj->GetSize());
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*data = static_cast<GLint64>(end - start);
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return;
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}
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default:
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if (g_GLESFuncs.glGetInteger64i_v) {
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g_GLESFuncs.glGetInteger64i_v(target, index, data);
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} else {
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*data = 0;
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}
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return;
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}
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}
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void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
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if (!params) return;
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GLuint backendProgramId = GetBackendProgramId(program);
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if (!backendProgramId) {
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params[0] = 0;
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return;
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}
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g_GLESFuncs.glGetProgramiv(backendProgramId, pname, params);
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}
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// NOTE the shape here, and do not "simplify" it back to GetBackendProgramId(): this entry
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@@ -92,8 +92,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
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GLenum format);
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void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
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void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
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void GetProgramiv(GLuint program, GLenum pname, GLint* params);
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void ShaderStorageBlockBinding(GLuint program, const GLchar* storageBlockName, GLuint storageBlockBinding);
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Bool InitWindowSurface(NativeWindowType window);
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Bool InitPbufferSurface(EGLint width, EGLint height);
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@@ -740,8 +740,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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funcsTable.GL.MemoryBarrierByRegion = MemoryBarrierByRegion;
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funcsTable.GL.BindImageTexture = BindImageTexture;
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funcsTable.GL.GetIntegeri_v = GetIntegeri_v;
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funcsTable.GL.GetInteger64i_v = GetInteger64i_v;
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funcsTable.GL.GetProgramiv = GetProgramiv;
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funcsTable.GL.ShaderStorageBlockBinding = ShaderStorageBlockBinding;
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funcsTable.GL.FenceSync = FenceSync;
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funcsTable.GL.ClientWaitSync = ClientWaitSync;
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@@ -78,7 +78,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Uint32 blockBindingVersion = 0;
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Vector<StorageBlockResource> storageBlocks;
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Vector<BufferVariableResource> bufferVariables;
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GLint computeWorkGroupSize[3] = {1, 1, 1};
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};
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struct DrawElementsIndirectCommand {
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@@ -209,16 +208,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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for (auto& module : modules) {
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for (Uint32 entryIndex = 0; entryIndex < module.entry_point_count; ++entryIndex) {
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const auto& entryPoint = module.entry_points[entryIndex];
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if ((entryPoint.shader_stage & SPV_REFLECT_SHADER_STAGE_COMPUTE_BIT) == 0) {
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continue;
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}
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cache.computeWorkGroupSize[0] = static_cast<GLint>(std::max<Uint32>(entryPoint.local_size.x, 1));
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cache.computeWorkGroupSize[1] = static_cast<GLint>(std::max<Uint32>(entryPoint.local_size.y, 1));
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cache.computeWorkGroupSize[2] = static_cast<GLint>(std::max<Uint32>(entryPoint.local_size.z, 1));
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}
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uint32_t bindingCount = 0;
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SpvReflectResult result = spvReflectEnumerateDescriptorBindings(&module, &bindingCount, nullptr);
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if (result != SPV_REFLECT_RESULT_SUCCESS || bindingCount == 0) {
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@@ -683,130 +672,37 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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(void)format;
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}
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// The two compute limits are the only indexed pnames a backend genuinely owns: they come
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// from the physical device, and MG_Impl/GLImpl/Getter/GL_Getter.cpp asks for them here so it
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// can raise the answer to the GL required minimum. Every other indexed pname names FRONTEND
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// state (the indexed buffer bindings, the per-unit texture/sampler bindings, the image-unit
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// bindings, the viewport rectangles, the indexed capabilities) and is answered there before
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// the table is consulted, so the arms this function used to carry for
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// GL_SHADER_STORAGE_BUFFER_* and GL_IMAGE_BINDING_* were unreachable duplicates - and not
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// even faithful ones: the frontend reports the range glBindBufferRange was ASKED for,
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// verbatim, while these clamped it to the buffer's current storage.
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void GetIntegeri_v(GLenum target, GLuint index, GLint* data) {
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if (!data) return;
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetIntegeri_v called with null VulkanRenderer");
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if (index >= 3) {
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*data = 0;
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return;
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}
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switch (target) {
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case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
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if (index >= 3) {
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*data = 0;
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return;
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}
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*data = static_cast<GLint>(
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pVulkanRenderer->GetPhysicalDevice().properties.limits.maxComputeWorkGroupCount[index]);
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return;
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case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
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if (index >= 3) {
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*data = 0;
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return;
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}
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*data = static_cast<GLint>(
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pVulkanRenderer->GetPhysicalDevice().properties.limits.maxComputeWorkGroupSize[index]);
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return;
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case GL_SHADER_STORAGE_BUFFER_BINDING: {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
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auto& obj = point.GetBoundObject();
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*data = obj ? static_cast<GLint>(obj->GetExternalIndex()) : 0;
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return;
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}
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case GL_SHADER_STORAGE_BUFFER_START: {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
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*data = static_cast<GLint>(point.GetRange().start);
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return;
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}
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case GL_SHADER_STORAGE_BUFFER_SIZE: {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
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auto& obj = point.GetBoundObject();
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if (!obj) {
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*data = 0;
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return;
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}
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const auto& range = point.GetRange();
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const auto start = std::min(range.start, obj->GetSize());
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const auto end = std::min(range.end, obj->GetSize());
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*data = static_cast<GLint>(end - start);
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return;
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}
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case GL_IMAGE_BINDING_NAME:
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case GL_IMAGE_BINDING_LEVEL:
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case GL_IMAGE_BINDING_LAYERED:
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case GL_IMAGE_BINDING_LAYER:
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case GL_IMAGE_BINDING_ACCESS:
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case GL_IMAGE_BINDING_FORMAT: {
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if (index >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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*data = 0;
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return;
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}
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auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(static_cast<Int>(index));
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if (target == GL_IMAGE_BINDING_NAME) {
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*data = imageBinding.Texture ? static_cast<GLint>(imageBinding.Texture->GetExternalIndex()) : 0;
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} else if (target == GL_IMAGE_BINDING_LEVEL) {
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*data = imageBinding.Level;
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} else if (target == GL_IMAGE_BINDING_LAYERED) {
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*data = imageBinding.Layered;
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} else if (target == GL_IMAGE_BINDING_LAYER) {
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*data = imageBinding.Layer;
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} else if (target == GL_IMAGE_BINDING_ACCESS) {
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*data = static_cast<GLint>(imageBinding.Access);
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} else {
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*data = static_cast<GLint>(imageBinding.Format);
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}
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return;
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}
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default:
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*data = 0;
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return;
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}
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}
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void GetInteger64i_v(GLenum target, GLuint index, GLint64* data) {
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if (!data) return;
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switch (target) {
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case GL_SHADER_STORAGE_BUFFER_START: {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
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*data = static_cast<GLint64>(point.GetRange().start);
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return;
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}
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case GL_SHADER_STORAGE_BUFFER_SIZE: {
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auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, index);
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auto& obj = point.GetBoundObject();
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if (!obj) {
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*data = 0;
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return;
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}
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const auto& range = point.GetRange();
|
||||
const auto start = std::min(range.start, obj->GetSize());
|
||||
const auto end = std::min(range.end, obj->GetSize());
|
||||
*data = static_cast<GLint64>(end - start);
|
||||
return;
|
||||
}
|
||||
default:
|
||||
*data = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params) {
|
||||
if (!params) return;
|
||||
auto* programObject = TryGetDirectVulkanProgram(program);
|
||||
if (!programObject) {
|
||||
params[0] = 0;
|
||||
return;
|
||||
}
|
||||
switch (pname) {
|
||||
case GL_COMPUTE_WORK_GROUP_SIZE: {
|
||||
auto& cache = GetProgramResourceCache(*programObject);
|
||||
params[0] = cache.computeWorkGroupSize[0];
|
||||
params[1] = cache.computeWorkGroupSize[1];
|
||||
params[2] = cache.computeWorkGroupSize[2];
|
||||
return;
|
||||
}
|
||||
default:
|
||||
params[0] = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderStorageBlockBinding(GLuint program, const GLchar* storageBlockName, GLuint storageBlockBinding) {
|
||||
auto* programObject = TryGetDirectVulkanProgram(program);
|
||||
if (!programObject || storageBlockName == nullptr) return;
|
||||
|
||||
@@ -95,8 +95,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
|
||||
GLenum format);
|
||||
void GetIntegeri_v(GLenum target, GLuint index, GLint* data);
|
||||
void GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
|
||||
void GetProgramiv(GLuint program, GLenum pname, GLint* params);
|
||||
void ShaderStorageBlockBinding(GLuint program, const GLchar* storageBlockName, GLuint storageBlockBinding);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
|
||||
Reference in New Issue
Block a user