mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Fix]: fix iterationT
- implement glCopyImageSubData frontend export and backend dispatch - add DirectGLES depth-only CopyImageSubData via framebuffer depth blit - add DirectGLES R32F CopyImageSubData fallback for GLES drivers rejecting native copy - allocate DirectGLES generated mipmap storage for depth-only and R11FG11FB10F manual generation - generate DirectGLES depth-only mipmaps with explicit depth blits - generate DirectGLES R11FG11FB10F mipmaps with explicit color blits - add DirectVulkan CopyImageSubData with explicit image copy and layout transitions - use native Vulkan blit for depth-only mipmap generation - remove unused Vulkan depth mipmap shader fallback path
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@@ -134,6 +134,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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GLbitfield mask, GLenum filter);
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height);
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void CopyImageSubData(const SharedPtr<MG_State::GLState::ITextureObject>& srcTexture,
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GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ,
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const SharedPtr<MG_State::GLState::ITextureObject>& dstTexture,
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
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void GenerateMipmap(GLenum target);
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void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
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void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
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@@ -175,22 +180,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Uint32 samplerBinding = 0;
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};
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struct DepthMipmapResources {
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SharedPtr<MG_State::GLState::ProgramObject> program;
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Int srcRectLocation = -1;
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Int dstRectLocation = -1;
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Int surfaceTransformLocation = -1;
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Int srcTexelSizeLocation = -1;
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Uint32 samplerBinding = 0;
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};
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struct DeferredDepthMipmapCleanup {
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Vector<VkImageView> imageViews;
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Vector<VkFramebuffer> framebuffers;
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Vector<VkRenderPass> renderPasses;
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Vector<VkPipeline> pipelines;
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};
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void QueueClearBufferPayload(GLenum buffer, GLint drawbuffer, const ClearAttachmentPayload& clearPayload);
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void QueueClearBufferPayloadForFramebuffer(const MG_State::GLState::FramebufferObject& framebuffer,
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GLenum buffer, GLint drawbuffer,
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@@ -249,8 +238,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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UniquePtr<VkTextureManager> m_textureManager;
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UniquePtr<VkSamplerManager> m_samplerManager;
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BlitResources m_blitResources;
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DepthMipmapResources m_depthMipmapResources;
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Vector<DeferredDepthMipmapCleanup> m_deferredDepthMipmapCleanup;
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void CreateInstance();
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VkResult SetupDebugMessenger();
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@@ -280,11 +267,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const MG_State::GLState::VertexArrayObject& vao,
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const IndexBufferView* pIndexBufferView = nullptr);
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Bool InitializeBlitResources();
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Bool InitializeDepthMipmapResources();
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void ShutdownBlitResources();
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void ShutdownDepthMipmapResources();
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void CollectDeferredDepthMipmapCleanup(Uint32 frameIndex);
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void DestroyDeferredDepthMipmapCleanup();
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Bool TryBlitToDefaultFramebufferWithShader(FrameContext::FrameData& frame,
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MG_State::GLState::FramebufferObject& readFbo,
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MG_State::GLState::FramebufferObject& drawFbo,
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@@ -294,14 +277,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Bool MaterializePendingClearForTexture(VkCommandBuffer commandBuffer,
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MG_State::GLState::ITextureObject& texture);
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VkPipeline GetOrCreateBlitPipeline(const RenderPassEntry& renderPassEntry);
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Bool GenerateDepthMipmapWithShader(FrameContext::FrameData& frame,
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MG_State::GLState::ITextureObject& texture,
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VkTextureManager::TextureResource& resource,
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Uint32 baseMipLevel,
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Uint32 generateMipLevelCount,
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const IntVec3& storageBaseTexelSize,
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VkImageLayout originalLayout,
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VkImageLayout finalLayout);
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Bool SubmitReadbackCommandsAndWait(FrameContext::FrameData& frame);
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void ShutdownSwapchain();
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