[Feat] (MG_Backend/DirectVulkan): make helper functions static

This commit is contained in:
2026-02-09 22:23:53 +08:00
parent b806397ae3
commit 51451e8de3
4 changed files with 14 additions and 14 deletions
@@ -184,7 +184,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return XXH64_digest(m_hashState); return XXH64_digest(m_hashState);
} }
VkBlendFactor RenderStateManager::ResolveBlendFactor(BlendFactor factor) const { VkBlendFactor RenderStateManager::ResolveBlendFactor(BlendFactor factor) {
switch (factor) { switch (factor) {
case BlendFactor::Zero: case BlendFactor::Zero:
return VK_BLEND_FACTOR_ZERO; return VK_BLEND_FACTOR_ZERO;
@@ -220,7 +220,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
VkCompareOp RenderStateManager::ResolveDepthCompareOp(DepthTestFunc func) const { VkCompareOp RenderStateManager::ResolveDepthCompareOp(DepthTestFunc func) {
switch (func) { switch (func) {
case DepthTestFunc::Never: case DepthTestFunc::Never:
return VK_COMPARE_OP_NEVER; return VK_COMPARE_OP_NEVER;
@@ -244,7 +244,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
VkCullModeFlags RenderStateManager::ResolveCullMode(CullFaceMode mode) const { VkCullModeFlags RenderStateManager::ResolveCullMode(CullFaceMode mode) {
switch (mode) { switch (mode) {
case CullFaceMode::Front: case CullFaceMode::Front:
return VK_CULL_MODE_FRONT_BIT; return VK_CULL_MODE_FRONT_BIT;
@@ -258,7 +258,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
VkColorComponentFlags RenderStateManager::ResolveColorWriteMask(const BoolVec4& mask) const { VkColorComponentFlags RenderStateManager::ResolveColorWriteMask(const BoolVec4& mask) {
VkColorComponentFlags vkMask = 0; VkColorComponentFlags vkMask = 0;
if (mask.x()) vkMask |= VK_COLOR_COMPONENT_R_BIT; if (mask.x()) vkMask |= VK_COLOR_COMPONENT_R_BIT;
if (mask.y()) vkMask |= VK_COLOR_COMPONENT_G_BIT; if (mask.y()) vkMask |= VK_COLOR_COMPONENT_G_BIT;
@@ -41,12 +41,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
private: private:
void Cleanup(); void Cleanup();
void PatchCreateInfoPointers(RenderStateInfo& stateInfo); static void PatchCreateInfoPointers(RenderStateInfo& stateInfo);
HashType GetHash(const RenderStateParameters& renderState, Uint colorAttachmentCount); HashType GetHash(const RenderStateParameters& renderState, Uint colorAttachmentCount);
VkBlendFactor ResolveBlendFactor(BlendFactor factor) const; static VkBlendFactor ResolveBlendFactor(BlendFactor factor);
VkCompareOp ResolveDepthCompareOp(DepthTestFunc func) const; static VkCompareOp ResolveDepthCompareOp(DepthTestFunc func);
VkCullModeFlags ResolveCullMode(CullFaceMode mode) const; static VkCullModeFlags ResolveCullMode(CullFaceMode mode);
VkColorComponentFlags ResolveColorWriteMask(const BoolVec4& mask) const; static VkColorComponentFlags ResolveColorWriteMask(const BoolVec4& mask);
UnorderedMap<HashType, RenderStateInfo> m_renderStateInfo; UnorderedMap<HashType, RenderStateInfo> m_renderStateInfo;
XXH64_state_t* const m_hashState = XXH64_createState(); XXH64_state_t* const m_hashState = XXH64_createState();
@@ -113,7 +113,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return XXH64_digest(m_hashState); return XXH64_digest(m_hashState);
} }
Uint VertexInputStateManager::GetDataTypeByteSize(DataType type) const { Uint VertexInputStateManager::GetDataTypeByteSize(DataType type) {
switch (type) { switch (type) {
case DataType::Int8: case DataType::Int8:
case DataType::Uint8: case DataType::Uint8:
@@ -135,7 +135,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
} }
} }
VkFormat VertexInputStateManager::ResolveVertexFormat(const MG_State::GLState::VertexAttribute& attrib) const { VkFormat VertexInputStateManager::ResolveVertexFormat(const MG_State::GLState::VertexAttribute& attrib) {
auto size = attrib.Size; auto size = attrib.Size;
auto selectFormat = [size](VkFormat c1, VkFormat c2, VkFormat c3, VkFormat c4) { auto selectFormat = [size](VkFormat c1, VkFormat c2, VkFormat c3, VkFormat c4) {
@@ -33,10 +33,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
private: private:
void Cleanup(); void Cleanup();
void PatchCreateInfoPointers(VertexInputStateInfo& stateInfo); static void PatchCreateInfoPointers(VertexInputStateInfo& stateInfo);
HashType GetHash(VertexArrayObject* vaoObject); HashType GetHash(VertexArrayObject* vaoObject);
VkFormat ResolveVertexFormat(const MG_State::GLState::VertexAttribute& attrib) const; static VkFormat ResolveVertexFormat(const MG_State::GLState::VertexAttribute& attrib);
Uint GetDataTypeByteSize(DataType type) const; static Uint GetDataTypeByteSize(DataType type);
UnorderedMap<HashType, VertexInputStateInfo> m_vertexInputStateInfo; UnorderedMap<HashType, VertexInputStateInfo> m_vertexInputStateInfo;
XXH64_state_t* const m_hashState = XXH64_createState(); XXH64_state_t* const m_hashState = XXH64_createState();