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[Feat] (Diligent, MG_Impl): wire BlitNamedFramebuffer color copy
- Explicit read/draw FBO color attachments resolve to Diligent textures/renderbuffers - CopyTexture between them for same-size color blits - Update handoff; 16 Diligent tests pass
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@@ -155,7 +155,7 @@ Verified locally on Turnip Adreno 750:
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- `DrawArraysInstanced` / `DrawElementsInstanced` family
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- Indirect draw CPU fallback: `DrawArraysIndirect`, `DrawElementsIndirect`, `MultiDraw*Indirect`, `*IndirectCount`
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- `ClearBufferfv` / `ClearBufferfi` / `ClearBufferiv` / `ClearBufferuiv` (incl. stencil clear)
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- `BlitFramebuffer` (same-size color copy between current read/draw FBOs)
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- `BlitFramebuffer` / `BlitNamedFramebuffer` (same-size color copy between read/draw FBOs)
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- `CopyTexImage2D` / `CopyTexSubImage2D` (whole-color copy fallback)
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- `CopyImageSubData` (whole-texture copy between two texture objects)
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- `GenerateMipmap` (Diligent GPU mip generation on state textures)
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